Playful Pedagogy in the Pandemic

Playful Pedagogy in the Pandemic

Pivoting to Game-Based Learning

Johnson, Emily K.; Salter, Anastasia

Taylor & Francis Ltd

05/2024

150

Mole

9781032251271

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Preface: Positioning Our Play Introduction: Play for Serious Times 1. The Problem of Gamification 2. These Aren't the Games You're Looking For 3. Searching for Meaningful Pandemic Play 4. Confronting the Perils of Play 5. Designing Playfully for a Distant Future Conclusion: The Fatigue is Real
Educational Technology;Gamification;Higher Education;Games-Based Learning;Pandemic;Education;Learning;Teaching;Pedagogy;Pedagogical;Games;Gaming;Play;Playful Learning;Animal Crossing;AAA Game;Alternate Reality Games;Escape Room;Educational Games;UN;Meaningful Play;Educational Gaming;Critical Making;Playful Pedagogy;Face To Face;Disengaged;Refocusing;Game Design;Tabletop;Distant Exercises;Educational Material;Student Engagement;QR Code;Goal Setting Theory;Make Sense;Open Badges;Gaming Culture