Reimagining Boredom in Classrooms through Digital Game Spaces

Reimagining Boredom in Classrooms through Digital Game Spaces portes grátis

Reimagining Boredom in Classrooms through Digital Game Spaces

Sociomaterial Perspectives

Dunnett, Noreen

Taylor & Francis Ltd

03/2024

152

Dura

Inglês

9781032334547

15 a 20 dias

Descrição não disponível.
1. The problem with boredom

2. Re-imagining boredom as a schooling phenomenon

3. Becoming an assemblage ethnographer: a personal account

4. The assembling of boredom through spatio-temporal practices

5. Practices, participation and agency: feedback and modelling

6. Creating affective atmospheres in classrooms and digital gaming

7. Conclusion
sociomaterial analysis;affective learning environments;classroom engagement strategies;digital pedagogy research;secondary education ethnography;educational assemblages;performative boredom in schools