Reimagining Boredom in Classrooms through Digital Game Spaces
Reimagining Boredom in Classrooms through Digital Game Spaces
Sociomaterial Perspectives
Dunnett, Noreen
Taylor & Francis Ltd
03/2024
152
Dura
Inglês
9781032334547
15 a 20 dias
2. Re-imagining boredom as a schooling phenomenon
3. Becoming an assemblage ethnographer: a personal account
4. The assembling of boredom through spatio-temporal practices
5. Practices, participation and agency: feedback and modelling
6. Creating affective atmospheres in classrooms and digital gaming
7. Conclusion
2. Re-imagining boredom as a schooling phenomenon
3. Becoming an assemblage ethnographer: a personal account
4. The assembling of boredom through spatio-temporal practices
5. Practices, participation and agency: feedback and modelling
6. Creating affective atmospheres in classrooms and digital gaming
7. Conclusion