Gameplay as Teaching Practice in Literacy Education

Gameplay as Teaching Practice in Literacy Education portes grátis

Gameplay as Teaching Practice in Literacy Education

Kwon, Jungmin; Jung, Jin Kyeong; Marciano, Joanne E.; Watson, Vaughn W. M.; Cardenas Curiel, Lucia

Taylor & Francis Ltd

04/2026

132

Mole

Inglês

9781041116806

Pré-lançamento - envio 15 a 20 dias após a sua edição

Descrição não disponível.
Chapter 1. Introduction: Envisioning (Game)play as Teaching Practice Chapter 2. "Are We Gonna Play a Game Tonight?": Enacting Collaborative (Game)Play with Youth Chapter 3. Playing with Jeong and Heung: A Collective Inquiry into Korean Card Games in Immigrant Literacies Chapter 4. Newcomer Immigrants (Game)play: A Pathway and Access to Digital Literacies Chapter 5. The (Game)play of Children from Bilingual and Transnational Families Chapter 6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities for Teaching Practice Chapter 7. Conclusion: Enacting (Game)play as Teaching Practice and Research Approach
literacy education;multicultural literacy;play;digital learning environments;teacher education;intersectional identity development;gaming literacies;transnational education;play and literacies;bilingual youth research;language education;critical pedagogy methods;literacy research;social practices in literacy education;bilingual;gaming