Extended Reality

Extended Reality portes grátis

Extended Reality

International Conference, ICXR 2025, Qingdao, China, November 1-2, 2025, Proceedings

Zhang, Songhai; Hinkenjan, Andre; Qin, Xueying; Liang, Hai-Ning

Springer Verlag, Singapore

04/2026

570

Mole

Inglês

9789819571949

Pré-lançamento - envio 15 a 20 dias após a sua edição

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.- ViMoGen: A Novel Motion Generator for Virtual Standard Patient.
.- Integrating Multi-Modal Interaction with AR Garment Design for Educational Applications.
.- Aligned and Detail Guided Retrieval: Multi-Scale Fine-grained Features Enhancement for End-to-End Person Search.
.- DistMovGen: A Knowledge Distillation-Enhanced Framework for Real-Time Virtual Character Motion Generation.
.- WireSculptor: Interactive Guided Bending Workflow for Novice-Friendly Wire Sculpture Fabrication.
.- The Effect of Unexpected Visual Stimuli on Short-term Memory in Immersive Experience.
.- Model-guided 3D Cranial Open Surface Reconstruction based on Euler's Elastica and Optimal Transport.
.- Calibration-Free Multi-View 3D Hand Pose Estimation for XR Cockpit Interactions.
.- Geometry-Aware Global Feature Aggregation for Real-Time Indirect Illumination.
.- Neural Global Illumination via HoloMap and AdaptMap.
.- RBTFusion: Region-based Tracking for Real-Time Reconstruction from RGB-D Data.
.- Learning A Deep Second-Order Unfolding Model for Arbitrary-Scale Depth Map Super-Resolution.
.- A 3D Simulation Platform for Fuel Handling and Storage Systems.
.- Learning Disentangled Speech-and Expression-Driven Blendshapes for 3D Face Animation.
.- 3DOPT-SLAM: Robust SLAM via Joint Optimization with 3D Object Pose Tracking.
.- RainMirror: An Immersive VR System for Dance Learning and Real-Time Co-Dancing with Digital Dancer.
.- Learning Hanzi Character Through VR-Based Mortise-Tenon.
.- BraveQuest: Designing a Mixed Reality Game to Support Exposure Therapy for Children with Zoophobia.
.- Robotic Arm Augmented Reality Control System.
.- Design of an Immersive VR Experience for Awakening Responsibility from an Embodied Cognition Perspective: A Case Study of School Bullying Intervention.
.- Journey to Wellness: Motion-Driven VR with 360 degrees Panoramic Environments for Arts-Inspired Relaxation.
.- Ebb Within-The Ritual Without Shore: Spatialized VR Reconstruction of the White Snake's Inner World through Dual-Identity Participation.
.- MySpace: Metaphor Design of Personal Space Visualization in Social VR.
.- Application Methods and Practices of XR Technology in Virtual Production for Sci-Fi Short Films: A Case Study of "TRIAL".
.- Interactive 3D Urban Geological Modeling and Visualization with Augmented Reality.
.- TongueBCI: An Interaction Method Based on EEG Signals from Tongue Movement Direction.
.- XR Headset-Empowered Sketch Art Education: Enhancing Learning Outcomes through Spatial Perception and Layered Teaching.
.- The Effects of Head Pitch on Translation Gain in Virtual Reality Environments.
.- DCT-SR: Single Image Super-Resolution via Deeply Coupled Transformer-Enhanced Network.
.- Personalized Visiting Route Generation for Virtual Museums Based on Large-Scale Models.
.- Perceiving Safety: User Preferences and Perception of Multimodal Virtual Boundary Cues in VR.
.- CPESS: Lightweight Hemiplegia Recognition Based on Video Pose Estimation and Sparse Spatiotemporal Graph Convolutional Networks.
.- StepMind: Integrated Foot-Interaction System for Cognitive-Motor Executive Training.
.- Interdisciplinary Workshop on XR and AI Interfaces for Stress Management.
.- Emotional Conversation: Empowering Talking Faces with Cohesive Expression, Gaze and Pose Generation.
.- An AI-Enhanced VR Metaverse for Ethnic Festival Culture Protection and Inheritance.
.- MaskTalker: Audio-driven Talking Head Generation from Masked Face using StyleGAN.
.- A Hybrid Attention-Enhanced Network for Accurate Dental Pulp Segmentation from CBCT.
.- MSADM-DETR: Enhancing DETR with Multi-scale Semantic-Detail Alignment and Density-aware Mechanisms for UAV Object Detection.
.- Advanced Custom Gesture Recognition for Needle Manipulation in Mixed Reality Acupuncture Training.
.- Estimating Cluster Stability in Adaptive Resonance Theory for XR Image Understanding.
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Virtual Reality;Augmented Reality;Mixed Reality;Extended Reality;Computer Graphics;Human-Computer Interaction;Computer Vision and 3D Vision;Multimedia;Image and Video Processing;Metaverse and Spatial Computing;Immersive Technologies;Applications of XR in Education, Medicine, and Entertainment;XR Hardware and Software;User Experience and Usability