Writing for Games

Writing for Games

Theory and Practice

Nicklin, Hannah

Taylor & Francis Ltd

05/2022

288

Mole

Inglês

9781032023052

15 a 20 dias

421

Descrição não disponível.
Part I Theory. 1. Craft. 2. Vocabulary - Games. 3. Vocabulary - Story Structure. 4. Vocabulary - Story Components. 5. Games Writing as a Discipline. 6. Form-led Design. 7. A Note on Writing Comedy. 8. Further Reading. 9. A Note on Ethics. Part II Case Studies. 10. Introduction to the Case Studies. 11. Character and Dialogue in Life is Strange 2. 12. Ethics and Adaptation in 80 Days. 13. Format and the Heist in Last Stop. Part III A Practical Handbook. 14. Introduction to the Workbook. 15. Tools for Starting. 16. Tools for Developing. 17. Tools for Finishing.
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game writing;narrative designer;writing theory;writing;storytelling;Hold;Narrative Design;Part III;Wo;Follow;Tv;Indie;Indie Games;Games Storytelling;USA;Vice Versa;Deep Space;LGBTQ;Prep;Timeline;Workshop;Content Lock;Tv Writing;Lived;Deep Space Nine;Paper Dolls;Eighty Days;Imposter Syndrome;PEGI