Cardboard Ghosts
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Cardboard Ghosts
Using Physical Games to Model and Critique Systems
Holland, Amabel
Taylor & Francis Ltd
01/2025
144
Dura
9781032816685
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Acknowledgements
Author Biography
01. Stories and Systems
02. Mechanical Metaphors
Systems and Synthesis
Little Sisters and Cellar Doors
The Stones of Turncoats
The Hidden Models of Computer Games
System Knowledge is System Mastery
Cognitive Loads
Primitive Polemics
03. The Paper Time Machine
History of Professional Wargaming
Avalon Hill and the Birth of Commercial Wargaming
Jim Dunnigan and the Paper Time Machine
Mechanical Complexity in Wargames
04. Wargaming as Technique
Games as Arguments
Kubrick's Two Golden Eagles
The Wargaming of Root
Objectivity in Modeling
Complicity is Required for Systemic Modeling
05. Immersion and Identity
Identities
Roles as Empty Avatars
Roles as Opportunities for Exploration
Roles in Historical Games
Detail and Texture
My Favorite Story
06. Agency and Viewpoint
A Thing That Happens To You
Pax Porfiriana and Pax Pamir
Viewpoint and Horror in Meltwater
Ordinary Complicity and Fancy Hats
Complicity in John Company
Ethical Considerations of Immersion
07. Alienation and Distance
Limits of Immersion
Too Close To The Gears
The Verfremdungseffekt
The V-Effect in Mother Courage
Media Literacy
Nonhierarchical Art and the Monoform
Alienation in Board Games
08. This Guilty Land
The Concept
Modeling Civility and Compromise
Modeling a Broken Legislature
Distancing Players From Roles
Working Against Texture
Working Against Flow
Emotional Texture
Limits of Alienation
09. Challenges and Hopes
Useful Doubts
Ethical Challenges
Practical Challenges
Political Art is a Custard Pie
The Future
Index
Author Biography
01. Stories and Systems
02. Mechanical Metaphors
Systems and Synthesis
Little Sisters and Cellar Doors
The Stones of Turncoats
The Hidden Models of Computer Games
System Knowledge is System Mastery
Cognitive Loads
Primitive Polemics
03. The Paper Time Machine
History of Professional Wargaming
Avalon Hill and the Birth of Commercial Wargaming
Jim Dunnigan and the Paper Time Machine
Mechanical Complexity in Wargames
04. Wargaming as Technique
Games as Arguments
Kubrick's Two Golden Eagles
The Wargaming of Root
Objectivity in Modeling
Complicity is Required for Systemic Modeling
05. Immersion and Identity
Identities
Roles as Empty Avatars
Roles as Opportunities for Exploration
Roles in Historical Games
Detail and Texture
My Favorite Story
06. Agency and Viewpoint
A Thing That Happens To You
Pax Porfiriana and Pax Pamir
Viewpoint and Horror in Meltwater
Ordinary Complicity and Fancy Hats
Complicity in John Company
Ethical Considerations of Immersion
07. Alienation and Distance
Limits of Immersion
Too Close To The Gears
The Verfremdungseffekt
The V-Effect in Mother Courage
Media Literacy
Nonhierarchical Art and the Monoform
Alienation in Board Games
08. This Guilty Land
The Concept
Modeling Civility and Compromise
Modeling a Broken Legislature
Distancing Players From Roles
Working Against Texture
Working Against Flow
Emotional Texture
Limits of Alienation
09. Challenges and Hopes
Useful Doubts
Ethical Challenges
Practical Challenges
Political Art is a Custard Pie
The Future
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
game design;modelling systems;game mechanics;board game design;Brecht's Alienation Effect;board game;Ludonarrative dissonance
Acknowledgements
Author Biography
01. Stories and Systems
02. Mechanical Metaphors
Systems and Synthesis
Little Sisters and Cellar Doors
The Stones of Turncoats
The Hidden Models of Computer Games
System Knowledge is System Mastery
Cognitive Loads
Primitive Polemics
03. The Paper Time Machine
History of Professional Wargaming
Avalon Hill and the Birth of Commercial Wargaming
Jim Dunnigan and the Paper Time Machine
Mechanical Complexity in Wargames
04. Wargaming as Technique
Games as Arguments
Kubrick's Two Golden Eagles
The Wargaming of Root
Objectivity in Modeling
Complicity is Required for Systemic Modeling
05. Immersion and Identity
Identities
Roles as Empty Avatars
Roles as Opportunities for Exploration
Roles in Historical Games
Detail and Texture
My Favorite Story
06. Agency and Viewpoint
A Thing That Happens To You
Pax Porfiriana and Pax Pamir
Viewpoint and Horror in Meltwater
Ordinary Complicity and Fancy Hats
Complicity in John Company
Ethical Considerations of Immersion
07. Alienation and Distance
Limits of Immersion
Too Close To The Gears
The Verfremdungseffekt
The V-Effect in Mother Courage
Media Literacy
Nonhierarchical Art and the Monoform
Alienation in Board Games
08. This Guilty Land
The Concept
Modeling Civility and Compromise
Modeling a Broken Legislature
Distancing Players From Roles
Working Against Texture
Working Against Flow
Emotional Texture
Limits of Alienation
09. Challenges and Hopes
Useful Doubts
Ethical Challenges
Practical Challenges
Political Art is a Custard Pie
The Future
Index
Author Biography
01. Stories and Systems
02. Mechanical Metaphors
Systems and Synthesis
Little Sisters and Cellar Doors
The Stones of Turncoats
The Hidden Models of Computer Games
System Knowledge is System Mastery
Cognitive Loads
Primitive Polemics
03. The Paper Time Machine
History of Professional Wargaming
Avalon Hill and the Birth of Commercial Wargaming
Jim Dunnigan and the Paper Time Machine
Mechanical Complexity in Wargames
04. Wargaming as Technique
Games as Arguments
Kubrick's Two Golden Eagles
The Wargaming of Root
Objectivity in Modeling
Complicity is Required for Systemic Modeling
05. Immersion and Identity
Identities
Roles as Empty Avatars
Roles as Opportunities for Exploration
Roles in Historical Games
Detail and Texture
My Favorite Story
06. Agency and Viewpoint
A Thing That Happens To You
Pax Porfiriana and Pax Pamir
Viewpoint and Horror in Meltwater
Ordinary Complicity and Fancy Hats
Complicity in John Company
Ethical Considerations of Immersion
07. Alienation and Distance
Limits of Immersion
Too Close To The Gears
The Verfremdungseffekt
The V-Effect in Mother Courage
Media Literacy
Nonhierarchical Art and the Monoform
Alienation in Board Games
08. This Guilty Land
The Concept
Modeling Civility and Compromise
Modeling a Broken Legislature
Distancing Players From Roles
Working Against Texture
Working Against Flow
Emotional Texture
Limits of Alienation
09. Challenges and Hopes
Useful Doubts
Ethical Challenges
Practical Challenges
Political Art is a Custard Pie
The Future
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.