Virtual Filmmaking with Unreal Engine 5
Virtual Filmmaking with Unreal Engine 5
A step-by-step guide to creating a complete animated short film
Dulull, HaZ; Khan, Hussin
Packt Publishing Limited
02/2024
480
Mole
Inglês
9781801813808
15 a 20 dias
Descrição não disponível.
Table of Contents
Getting Started with Unreal Engine
Understanding the Principles of Photography, Film Cameras, and Lenses
Understanding the Art of Storytelling and Creating Your Storyboard
Importing 3D Objects and Creating Levels
Creating Environments with Quixel Megascans
Creating and Applying Materials to 3D Meshes
Creating Actors with Unreal Engine MetaHumans
Retargeting the MetaHumans for Unreal Engine 5
Adding Animations and Facial Expressions to Your MetaHuman Characters
Adding and Animating Virtual Cameras Using the Level Sequencer
Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
Setting the Mood with Lighting and Adding Post-Processing Effects
Exploring Color Management, Additional Camera Settings and Rendering Your Shots
Adding Sound and Finalizing Your Virtual Film
Appendix: Creating Material IDs Using Blender
Getting Started with Unreal Engine
Understanding the Principles of Photography, Film Cameras, and Lenses
Understanding the Art of Storytelling and Creating Your Storyboard
Importing 3D Objects and Creating Levels
Creating Environments with Quixel Megascans
Creating and Applying Materials to 3D Meshes
Creating Actors with Unreal Engine MetaHumans
Retargeting the MetaHumans for Unreal Engine 5
Adding Animations and Facial Expressions to Your MetaHuman Characters
Adding and Animating Virtual Cameras Using the Level Sequencer
Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
Setting the Mood with Lighting and Adding Post-Processing Effects
Exploring Color Management, Additional Camera Settings and Rendering Your Shots
Adding Sound and Finalizing Your Virtual Film
Appendix: Creating Material IDs Using Blender
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animation book; Game engine; Metahuman book; Film making; Virtual production; Unreal engine book
Table of Contents
Getting Started with Unreal Engine
Understanding the Principles of Photography, Film Cameras, and Lenses
Understanding the Art of Storytelling and Creating Your Storyboard
Importing 3D Objects and Creating Levels
Creating Environments with Quixel Megascans
Creating and Applying Materials to 3D Meshes
Creating Actors with Unreal Engine MetaHumans
Retargeting the MetaHumans for Unreal Engine 5
Adding Animations and Facial Expressions to Your MetaHuman Characters
Adding and Animating Virtual Cameras Using the Level Sequencer
Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
Setting the Mood with Lighting and Adding Post-Processing Effects
Exploring Color Management, Additional Camera Settings and Rendering Your Shots
Adding Sound and Finalizing Your Virtual Film
Appendix: Creating Material IDs Using Blender
Getting Started with Unreal Engine
Understanding the Principles of Photography, Film Cameras, and Lenses
Understanding the Art of Storytelling and Creating Your Storyboard
Importing 3D Objects and Creating Levels
Creating Environments with Quixel Megascans
Creating and Applying Materials to 3D Meshes
Creating Actors with Unreal Engine MetaHumans
Retargeting the MetaHumans for Unreal Engine 5
Adding Animations and Facial Expressions to Your MetaHuman Characters
Adding and Animating Virtual Cameras Using the Level Sequencer
Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
Setting the Mood with Lighting and Adding Post-Processing Effects
Exploring Color Management, Additional Camera Settings and Rendering Your Shots
Adding Sound and Finalizing Your Virtual Film
Appendix: Creating Material IDs Using Blender
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.