Theorising and Designing Immersive Environments
portes grátis
Theorising and Designing Immersive Environments
Enchanting Spaces
Bakk, Agnes-Karolina; Makai, Peter Kristof
Springer International Publishing AG
01/2025
261
Dura
9783031660665
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Chapter 1. Introduction (Agnes Karolina Bakk).- Chapter 2. Phenonarratology and Cinematic Virtual Reality: A Phenomenological and Analytical Approach to Embodied Viewing and the Changing Sensory Scope (Kata Szita).- Chapter 3. New Possibilities for User Involvement in VR Documentaries (Florian Mundhenke).- Chapter 4. Whispers: The Participant Is Present (Jacek Naglowski).- Chapter 5. VR Adaptations: Faithfulness and Interaction: Interview with Mika Johnson (Agnes Karolina Bakk).- Chapter 6. Beyond Virtual Scenography (Rebekka Sofie Bohse Meyer).- Chapter 7. Sleepwalking: Trajectories in Mixed-Reality Performances (Agnes Karolina Bakk).- Chapter 8. Magic and Its Media: Interview with Gustav Kuhn (Agnes Karolina Bakk).- Chapter 9. Modalities of Escaping: The Intermedial Transformations of the Escape Room Format (Agnes Karolina Bakk).- Chapter 10. Immersive Exhibitions and Game Design as a Tool for Storytelling in Museums? (Fredrik Trella).- Chapter 11. Narrative Puzzle in a Post-industrial City (Maria Mandea).- Chapter 12. Presence is the Lingua Franca: Interview with Chris Salter (Agnes Karolina Bakk).- Chapter 13. An Overview of On/Offboarding Best Practices Utilised in the Entertainment Sector for the Improvement of XR Location-Based Experiences (James Simpson).- Chapter 14. The Brightest Heaven of Invention: Theatre as Laboratory for Interactive Storytelling with Immersive Technology (Rebecca Rouse).- Chapter 15. re:Sounding Worlds: Configuring Space and Mixing Embodiments in Interactive Digital Audio Narratives (Lissa Holloway-Attaway).
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Immersion;Virtual Reality;Aesthetic Theory;Media;Performance;Experience Economy;Narrative
Chapter 1. Introduction (Agnes Karolina Bakk).- Chapter 2. Phenonarratology and Cinematic Virtual Reality: A Phenomenological and Analytical Approach to Embodied Viewing and the Changing Sensory Scope (Kata Szita).- Chapter 3. New Possibilities for User Involvement in VR Documentaries (Florian Mundhenke).- Chapter 4. Whispers: The Participant Is Present (Jacek Naglowski).- Chapter 5. VR Adaptations: Faithfulness and Interaction: Interview with Mika Johnson (Agnes Karolina Bakk).- Chapter 6. Beyond Virtual Scenography (Rebekka Sofie Bohse Meyer).- Chapter 7. Sleepwalking: Trajectories in Mixed-Reality Performances (Agnes Karolina Bakk).- Chapter 8. Magic and Its Media: Interview with Gustav Kuhn (Agnes Karolina Bakk).- Chapter 9. Modalities of Escaping: The Intermedial Transformations of the Escape Room Format (Agnes Karolina Bakk).- Chapter 10. Immersive Exhibitions and Game Design as a Tool for Storytelling in Museums? (Fredrik Trella).- Chapter 11. Narrative Puzzle in a Post-industrial City (Maria Mandea).- Chapter 12. Presence is the Lingua Franca: Interview with Chris Salter (Agnes Karolina Bakk).- Chapter 13. An Overview of On/Offboarding Best Practices Utilised in the Entertainment Sector for the Improvement of XR Location-Based Experiences (James Simpson).- Chapter 14. The Brightest Heaven of Invention: Theatre as Laboratory for Interactive Storytelling with Immersive Technology (Rebecca Rouse).- Chapter 15. re:Sounding Worlds: Configuring Space and Mixing Embodiments in Interactive Digital Audio Narratives (Lissa Holloway-Attaway).
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.