Augmented and Virtual Reality in Mathematics Education
portes grátis
Augmented and Virtual Reality in Mathematics Education
International Symposium on Augmented and Virtual Reality 2022
Witzke, Ingo; Dilling, Frederik
Springer Fachmedien Wiesbaden
01/2025
163
Mole
9783658452704
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Immersive Learning, Immersive Education, and Immersive Teaching - A Note on Terminology, Correlates, and Classroom Integration.- Specification of AR experiences in mathematics education - from interactive digital worksheets to the three-dimensional coordinate system and new perspectives in modeling.- Augmented Reality and Virtual Reality for Teaching Mathematics: A Systematic Review of Current Developments.- VR STEM Trail: a math trail-based STEM Education using virtual reality technology for learning mathematical modelling.- GeoGebra Augmented Reality with mathematics undergraduate students: a computational fuzzy semiotics analysis.- Action-based embodied learning through marker-based AR - Design of a geometry app.- Verbal and nonverbal communication during VR experiences - a case study on analytic geometry.- Fostering Algorithmic Thinking in Mathematics Education With AR.- GeoGebra AR in Cooperative Settings.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Augmented Reality;Design Criteria for Learning with Digital Technologies;Developing Mathematical Apps;Immersive Learning;Interaction in the classroom;Virtual Reality;Visualizing Mathematics;Mathematics Education
Immersive Learning, Immersive Education, and Immersive Teaching - A Note on Terminology, Correlates, and Classroom Integration.- Specification of AR experiences in mathematics education - from interactive digital worksheets to the three-dimensional coordinate system and new perspectives in modeling.- Augmented Reality and Virtual Reality for Teaching Mathematics: A Systematic Review of Current Developments.- VR STEM Trail: a math trail-based STEM Education using virtual reality technology for learning mathematical modelling.- GeoGebra Augmented Reality with mathematics undergraduate students: a computational fuzzy semiotics analysis.- Action-based embodied learning through marker-based AR - Design of a geometry app.- Verbal and nonverbal communication during VR experiences - a case study on analytic geometry.- Fostering Algorithmic Thinking in Mathematics Education With AR.- GeoGebra AR in Cooperative Settings.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.