Essential Guide to Creating Multiplayer Games with Godot 4.0
Essential Guide to Creating Multiplayer Games with Godot 4.0
Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
Lovato, Nathan; Campos, Henrique
Packt Publishing Limited
12/2023
326
Mole
Inglês
9781803232614
15 a 20 dias
Descrição não disponível.
Table of Contents
Setting up a server for multiplayer game
Sending and receiving data
Making a lobby to gather players together
Creating an online chat
Making an online quiz game
Building an online checkers game
Developing an online Pong
Designing an online co-op platformer
Creating a top-down adventure game
Debugging and profiling the network
Optimizing data requests
Implementing prediction and interpolation
Caching data to decrease bandwidth
Setting up a server for multiplayer game
Sending and receiving data
Making a lobby to gather players together
Creating an online chat
Making an online quiz game
Building an online checkers game
Developing an online Pong
Designing an online co-op platformer
Creating a top-down adventure game
Debugging and profiling the network
Optimizing data requests
Implementing prediction and interpolation
Caching data to decrease bandwidth
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Godot; Godot 4.0; Unreal engine; Unity game; game development book; Network engineer book; Network engineering; Unity game development; Godot 4 book; GDScript
Table of Contents
Setting up a server for multiplayer game
Sending and receiving data
Making a lobby to gather players together
Creating an online chat
Making an online quiz game
Building an online checkers game
Developing an online Pong
Designing an online co-op platformer
Creating a top-down adventure game
Debugging and profiling the network
Optimizing data requests
Implementing prediction and interpolation
Caching data to decrease bandwidth
Setting up a server for multiplayer game
Sending and receiving data
Making a lobby to gather players together
Creating an online chat
Making an online quiz game
Building an online checkers game
Developing an online Pong
Designing an online co-op platformer
Creating a top-down adventure game
Debugging and profiling the network
Optimizing data requests
Implementing prediction and interpolation
Caching data to decrease bandwidth
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.