Programming for Game Design
Programming for Game Design
A Hands-On Guide with Godot
Walcott, Tonnetta; Wang, Wallace
APress
02/2024
508
Mole
Inglês
9798868801891
15 a 20 dias
Descrição não disponível.
Chapter 1: Why learn programming with the Godot game engine.- Chapter 2: Getting to know Godot.- Chapter 3: Writing scripts.- Chapter 4: Storing data in variables.- Chapter 5: Mathematical operations.- Chapter 6: Branching statements.- Chapter 7: Looping statements.- Chapter 8: Understanding arrays.- Chapter 9: Understanding dictionaries.- Chapter 10: Functions.- Chapter 11: Object-oriented programming.- Chapter 12: Getting input from the user.- Chapter 13: Shooting projectiles.- Chapter 14: Adding projectiles to a player.- Chapter 15: Hitting enemies with projectiles.- Chapter 16: Displaying a user interface.- Chapter 17: Adding physics.- Chapter 18: Playing audio.- Chapter 19: Creating and using scenes.- Chapter 20: Using Signals.- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
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Godot;Game engine;Programming;Open Source;Game development
Chapter 1: Why learn programming with the Godot game engine.- Chapter 2: Getting to know Godot.- Chapter 3: Writing scripts.- Chapter 4: Storing data in variables.- Chapter 5: Mathematical operations.- Chapter 6: Branching statements.- Chapter 7: Looping statements.- Chapter 8: Understanding arrays.- Chapter 9: Understanding dictionaries.- Chapter 10: Functions.- Chapter 11: Object-oriented programming.- Chapter 12: Getting input from the user.- Chapter 13: Shooting projectiles.- Chapter 14: Adding projectiles to a player.- Chapter 15: Hitting enemies with projectiles.- Chapter 16: Displaying a user interface.- Chapter 17: Adding physics.- Chapter 18: Playing audio.- Chapter 19: Creating and using scenes.- Chapter 20: Using Signals.- Chapter 21: Creating a Simple Tic-Tac-Toe Game.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.