Teaching Coding in K-12 Schools
Teaching Coding in K-12 Schools
Research and Application
Keane, Therese; Fluck, Andrew E.
Springer International Publishing AG
03/2024
413
Mole
Inglês
9783031219726
15 a 20 dias
Descrição não disponível.
1. Introduction - The need for programming and computational thinking from Early Childhood Education through to Secondary schooling..- Section One. Early childhood education ?.- 2. Children (aged 3-5) learning mathematics through programming, thinking and doing, or just doing?.- 3. Teaching Coding in Kindergarten: Supporting Students' Activity with Robot Coding Toys.- 4. Programming environments for the development of computational thinking in preschool education: a systematic literature review.- Section Two. Elementary/Primary school .- 5. Developing Computational Fluency via Multimedia Stories.- 6. Scaffolding engagement with educational technologies to develop computational thinking in Year 1 girls.- 7. Enhancing Computational Thinking through App Design in Primary Schools.- 8. Program, learn and play: a course of extracurricular activities in Scratch programming for students in grades 3-6.- 9. Integrating programming in other subjects at primary level - tool, glue or ideation.- 10. Introducing Programming Concepts through the Bebras Tasks in the Primary Education.- 11. Supporting primary students with disabilities and neurological differences in developing digital thinking skills through an inclusive game making club.- 12. Game Making and Coding Fluency in a Pri-mary Computing Context.- Section Three. Secondary/High school .- 13. The problem with programming: An overview..- 14. Expanding teacher capacity and student engagement in digital literacies in the primary classroom: an informal explorative reflection.- 15. Why and how to teach physical computing: Research and practice in computer science education at secondary schools.- 16. Coding Across the Curriculum: Challenges for non-specialist teachers.- 17. Teaching High School Students Artificial Intelligence by Programming Chatbots.- 18. Teaching Coding and Computational Thinking with Model Train Robotics: Social Factors That Motivate Students to Learn Programming.- 19. Initial steps in teaching Python at lower secondary school using the platform Codeboard.io.- 20. Creating Mobile Applications with App Inventor Adopting Computational Action .- 21. Learning Computational Thinking in Second-ary School (Year 8) in Germany in International Comparison - Results from ICILS 2018.- 22. Computational Thinking in pre-vocational education: A focus on coding unplugged .- 23. A Case of Girls Building Robots or Robots Building the Girls?.- 24. Applying hybrid programming in high schools: An empirical study analyzing teachers' opinions.- 25. Hybrid VR programming - Extending the Notional Machine for C++.- 26. Cognitive Influences on Learning Programming.- 27. Where next for coding in schools?.-
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Teaching Coding;Computer Science Education;Computational thinking in K-12 education;Teaching Digital Technologies;Research into computational thinking;ICT and education
1. Introduction - The need for programming and computational thinking from Early Childhood Education through to Secondary schooling..- Section One. Early childhood education ?.- 2. Children (aged 3-5) learning mathematics through programming, thinking and doing, or just doing?.- 3. Teaching Coding in Kindergarten: Supporting Students' Activity with Robot Coding Toys.- 4. Programming environments for the development of computational thinking in preschool education: a systematic literature review.- Section Two. Elementary/Primary school .- 5. Developing Computational Fluency via Multimedia Stories.- 6. Scaffolding engagement with educational technologies to develop computational thinking in Year 1 girls.- 7. Enhancing Computational Thinking through App Design in Primary Schools.- 8. Program, learn and play: a course of extracurricular activities in Scratch programming for students in grades 3-6.- 9. Integrating programming in other subjects at primary level - tool, glue or ideation.- 10. Introducing Programming Concepts through the Bebras Tasks in the Primary Education.- 11. Supporting primary students with disabilities and neurological differences in developing digital thinking skills through an inclusive game making club.- 12. Game Making and Coding Fluency in a Pri-mary Computing Context.- Section Three. Secondary/High school .- 13. The problem with programming: An overview..- 14. Expanding teacher capacity and student engagement in digital literacies in the primary classroom: an informal explorative reflection.- 15. Why and how to teach physical computing: Research and practice in computer science education at secondary schools.- 16. Coding Across the Curriculum: Challenges for non-specialist teachers.- 17. Teaching High School Students Artificial Intelligence by Programming Chatbots.- 18. Teaching Coding and Computational Thinking with Model Train Robotics: Social Factors That Motivate Students to Learn Programming.- 19. Initial steps in teaching Python at lower secondary school using the platform Codeboard.io.- 20. Creating Mobile Applications with App Inventor Adopting Computational Action .- 21. Learning Computational Thinking in Second-ary School (Year 8) in Germany in International Comparison - Results from ICILS 2018.- 22. Computational Thinking in pre-vocational education: A focus on coding unplugged .- 23. A Case of Girls Building Robots or Robots Building the Girls?.- 24. Applying hybrid programming in high schools: An empirical study analyzing teachers' opinions.- 25. Hybrid VR programming - Extending the Notional Machine for C++.- 26. Cognitive Influences on Learning Programming.- 27. Where next for coding in schools?.-
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