Gaming and Extremism
Gaming and Extremism
The Radicalization of Digital Playgrounds
Schlegel, Linda; Kowert, Rachel
Taylor & Francis Ltd
03/2024
218
Dura
Inglês
9781032483016
15 a 20 dias
Descrição não disponível.
Foreword Jessica White Introduction: Extremism in Digital Gaming Spaces Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of digital games and radicalization Galen Lamphere-Englund 3. Extremist games and modifications - the "metapolitics" of anti-democratic forces Mick Prinz 4. Digital games as vehicles for extremist recruitment and mobilization Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent) Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights from Surveys with the Gaming Community Amarnath Amarasingam and Daniel Kelley 7. Beauty is Power: The Use of Gaming References and Gaming Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level Up: Policies, Practices & Positive Interventions to Counter Terrorism and Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10. Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11. Concluding Thoughts Linda Schlegel and Rachel Kowert
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preventing violent extremism;online radicalization research;hate speech moderation;digital subcultures analysis;counterterrorism strategies;social media recruitment;extremist networks in gaming communities
Foreword Jessica White Introduction: Extremism in Digital Gaming Spaces Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of digital games and radicalization Galen Lamphere-Englund 3. Extremist games and modifications - the "metapolitics" of anti-democratic forces Mick Prinz 4. Digital games as vehicles for extremist recruitment and mobilization Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent) Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights from Surveys with the Gaming Community Amarnath Amarasingam and Daniel Kelley 7. Beauty is Power: The Use of Gaming References and Gaming Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level Up: Policies, Practices & Positive Interventions to Counter Terrorism and Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10. Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11. Concluding Thoughts Linda Schlegel and Rachel Kowert
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.