Playing Politics in Digital Spaces
Playing Politics in Digital Spaces
Life After Social Media
Korsten, Frans-Willem; Polak, Sara; Chouraqui, Frank; Lammes, Sybille; Ince, Saniye; Gekker, Alex; Ieven, Bram
Taylor & Francis Ltd
02/2026
300
Dura
Inglês
9781041047179
15 a 20 dias
Descrição não disponível.
Introducing Play and Politics: Making Worlds through Platforms and Digital Media Part I: Worlding Play and Politics 1. 'Cloud supervisors': COVID construction vehicles as playful cultural creation versus ludic governmentality; 2. Playing with technology towards populist governmentality in Turkey; 3. Politics in highly playful experiences; 4. Ludologistics and the politics of playful military technologies; 5. Humoring the norm: Politics of legal humor Part II: Platforms, Dark Play, and Counterplay 6. Taken over by the trolls: Dark play, trolling, and absorption in Trumpism; 7. Red Scare girlfriends: Language games with the Red Scare podcast, or the ludic logic of online contrarianism; 8. THIS IS NOT A GAME, LEARN TO PLAY THE GAME: Huizinga's homo ludens, violence, and the QAnon conspiracy; 9. Digital alchemy as play: Black women domestic workers on Brazilian social media; 10. All the world's a stage: The ironic worlding of 'Birds Aren't Real' Part III: Material Practices of Political Play 11. The promise of freedom in historical games: The politics of past-play; 12. Games to put platforms in their place; 13. (Ir)resistible bodies: Larp as sociocultural technology for building queer heterotopias; 14. From playful protests to toy activism: Troubleshooting tweets of art activist Barbie; 15. Sharing interspecies stories on social media: An exploration of Australian older adult's' pet image sharing practices; 16. King of the Hill or the storming of the Capitol as double play: The multiplications of worlds through social media platforms
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media studies;ludic governmentality;digital activism;platform politics;cultural theory;populist movements;political play in online communities
Introducing Play and Politics: Making Worlds through Platforms and Digital Media Part I: Worlding Play and Politics 1. 'Cloud supervisors': COVID construction vehicles as playful cultural creation versus ludic governmentality; 2. Playing with technology towards populist governmentality in Turkey; 3. Politics in highly playful experiences; 4. Ludologistics and the politics of playful military technologies; 5. Humoring the norm: Politics of legal humor Part II: Platforms, Dark Play, and Counterplay 6. Taken over by the trolls: Dark play, trolling, and absorption in Trumpism; 7. Red Scare girlfriends: Language games with the Red Scare podcast, or the ludic logic of online contrarianism; 8. THIS IS NOT A GAME, LEARN TO PLAY THE GAME: Huizinga's homo ludens, violence, and the QAnon conspiracy; 9. Digital alchemy as play: Black women domestic workers on Brazilian social media; 10. All the world's a stage: The ironic worlding of 'Birds Aren't Real' Part III: Material Practices of Political Play 11. The promise of freedom in historical games: The politics of past-play; 12. Games to put platforms in their place; 13. (Ir)resistible bodies: Larp as sociocultural technology for building queer heterotopias; 14. From playful protests to toy activism: Troubleshooting tweets of art activist Barbie; 15. Sharing interspecies stories on social media: An exploration of Australian older adult's' pet image sharing practices; 16. King of the Hill or the storming of the Capitol as double play: The multiplications of worlds through social media platforms
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.