Games That Haunt Us
Games That Haunt Us
Gothic Game Space as a Living Nightmare
Farnsworth, Stephanie
Bloomsbury Publishing Plc
03/2026
264
Dura
Inglês
9798765124963
15 a 20 dias
Descrição não disponível.
List of Contributors
Foreword
Ewan Kirkland
Introduction
Stephanie Farnsworth (University of Sunderland, UK)
Part 1: Defining Gothic Videogames
1. Gothic Epistemology and Space in Metroidvania Games: Navigating Hollow Knight
Jack Orchard (University of Oxford, UK)
2. Scheme-Mother: Exploring Narrative Tension Through Southern and European Gothic Influences in Destiny 2's The Witch Queen
Kira Jones (Emory University, USA)
3. A Matter Not Yours: Gothic Metalepses and Determinist Horror in The Witcher 3: Wild Hunt - Hearts of Stone
Andrin Albrecht (Friedrich-Schiller-University Jena, Germany)
4. Breeding Unease and Distrust through Disruptive Design in Amnesia: A Machine for Pigs
Peter Howell (University of Portsmouth, UK)
Part 2: Gothic Environments and Walking with the Undead
5. The Mourning Tree: Ghosts, Hauntings and Learning to Grieve through Everybody's Gone to the Rapture
Kris Darby (Liverpool Hope, UK)
6. Haunted, Hunted & Harrowed: Resident Evil 2's Police Department Maze of Tension
Eoin Murray (Falmouth University, UK)
7. "It always ends like this": Temporality and the Refrain in NieR: Automata
Sian Tomkinson (University of Western Australia)
8. Animals, the Authentic and Gothic Fantasy : the Implicit Moral Mechanics of Killing in The Witcher 3: Wild Hunt
Michael Ruebsamen (Lund University, Sweden) and Magnus Johansson (Lund University, Sweden)
9. EcoCosmicism: Re-Reading Lovecraft in the Wake of the Climate Crisis
Jemma Morgan (Independent Scholar, UK)
Part 3: Reanimating the Gothic Body through Videogames
10. "I Want A Girl": Outlast: Whistleblower, the Feminised Male Protagonist and Intergender Body Horror
Thea Bamber (Roehampton University, UK)
11. "God Doesn't Love You. Not Like I Do": Exploring Queer Design, Posthumanism and the Chthulucene in Outlast II
Zarin Rafiuddin (University of Leeds, UK)
12. From Ikkyu to Undertale: A Transnational Development of the Animated Skeleton in Videogames
James T. McCrea (National University, UK)
13. Upgraded models: The demise of the clone in Star Wars: Jedi Fallen Order
Stephanie Farnsworth (University of Sunderland, UK)
14. Uncanny Identities and the Existential Posthuman Gothic in SOMA and The Swapper
Kevin Veale (Massey University, Aotearoa/New Zealand)
Index
Foreword
Ewan Kirkland
Introduction
Stephanie Farnsworth (University of Sunderland, UK)
Part 1: Defining Gothic Videogames
1. Gothic Epistemology and Space in Metroidvania Games: Navigating Hollow Knight
Jack Orchard (University of Oxford, UK)
2. Scheme-Mother: Exploring Narrative Tension Through Southern and European Gothic Influences in Destiny 2's The Witch Queen
Kira Jones (Emory University, USA)
3. A Matter Not Yours: Gothic Metalepses and Determinist Horror in The Witcher 3: Wild Hunt - Hearts of Stone
Andrin Albrecht (Friedrich-Schiller-University Jena, Germany)
4. Breeding Unease and Distrust through Disruptive Design in Amnesia: A Machine for Pigs
Peter Howell (University of Portsmouth, UK)
Part 2: Gothic Environments and Walking with the Undead
5. The Mourning Tree: Ghosts, Hauntings and Learning to Grieve through Everybody's Gone to the Rapture
Kris Darby (Liverpool Hope, UK)
6. Haunted, Hunted & Harrowed: Resident Evil 2's Police Department Maze of Tension
Eoin Murray (Falmouth University, UK)
7. "It always ends like this": Temporality and the Refrain in NieR: Automata
Sian Tomkinson (University of Western Australia)
8. Animals, the Authentic and Gothic Fantasy : the Implicit Moral Mechanics of Killing in The Witcher 3: Wild Hunt
Michael Ruebsamen (Lund University, Sweden) and Magnus Johansson (Lund University, Sweden)
9. EcoCosmicism: Re-Reading Lovecraft in the Wake of the Climate Crisis
Jemma Morgan (Independent Scholar, UK)
Part 3: Reanimating the Gothic Body through Videogames
10. "I Want A Girl": Outlast: Whistleblower, the Feminised Male Protagonist and Intergender Body Horror
Thea Bamber (Roehampton University, UK)
11. "God Doesn't Love You. Not Like I Do": Exploring Queer Design, Posthumanism and the Chthulucene in Outlast II
Zarin Rafiuddin (University of Leeds, UK)
12. From Ikkyu to Undertale: A Transnational Development of the Animated Skeleton in Videogames
James T. McCrea (National University, UK)
13. Upgraded models: The demise of the clone in Star Wars: Jedi Fallen Order
Stephanie Farnsworth (University of Sunderland, UK)
14. Uncanny Identities and the Existential Posthuman Gothic in SOMA and The Swapper
Kevin Veale (Massey University, Aotearoa/New Zealand)
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Horror; environment; body; gender; monstrosity; grief; weird; haunted; space; media; ludo; narrative; gruesome; identity; mourning; unsettling; instability; literary
List of Contributors
Foreword
Ewan Kirkland
Introduction
Stephanie Farnsworth (University of Sunderland, UK)
Part 1: Defining Gothic Videogames
1. Gothic Epistemology and Space in Metroidvania Games: Navigating Hollow Knight
Jack Orchard (University of Oxford, UK)
2. Scheme-Mother: Exploring Narrative Tension Through Southern and European Gothic Influences in Destiny 2's The Witch Queen
Kira Jones (Emory University, USA)
3. A Matter Not Yours: Gothic Metalepses and Determinist Horror in The Witcher 3: Wild Hunt - Hearts of Stone
Andrin Albrecht (Friedrich-Schiller-University Jena, Germany)
4. Breeding Unease and Distrust through Disruptive Design in Amnesia: A Machine for Pigs
Peter Howell (University of Portsmouth, UK)
Part 2: Gothic Environments and Walking with the Undead
5. The Mourning Tree: Ghosts, Hauntings and Learning to Grieve through Everybody's Gone to the Rapture
Kris Darby (Liverpool Hope, UK)
6. Haunted, Hunted & Harrowed: Resident Evil 2's Police Department Maze of Tension
Eoin Murray (Falmouth University, UK)
7. "It always ends like this": Temporality and the Refrain in NieR: Automata
Sian Tomkinson (University of Western Australia)
8. Animals, the Authentic and Gothic Fantasy : the Implicit Moral Mechanics of Killing in The Witcher 3: Wild Hunt
Michael Ruebsamen (Lund University, Sweden) and Magnus Johansson (Lund University, Sweden)
9. EcoCosmicism: Re-Reading Lovecraft in the Wake of the Climate Crisis
Jemma Morgan (Independent Scholar, UK)
Part 3: Reanimating the Gothic Body through Videogames
10. "I Want A Girl": Outlast: Whistleblower, the Feminised Male Protagonist and Intergender Body Horror
Thea Bamber (Roehampton University, UK)
11. "God Doesn't Love You. Not Like I Do": Exploring Queer Design, Posthumanism and the Chthulucene in Outlast II
Zarin Rafiuddin (University of Leeds, UK)
12. From Ikkyu to Undertale: A Transnational Development of the Animated Skeleton in Videogames
James T. McCrea (National University, UK)
13. Upgraded models: The demise of the clone in Star Wars: Jedi Fallen Order
Stephanie Farnsworth (University of Sunderland, UK)
14. Uncanny Identities and the Existential Posthuman Gothic in SOMA and The Swapper
Kevin Veale (Massey University, Aotearoa/New Zealand)
Index
Foreword
Ewan Kirkland
Introduction
Stephanie Farnsworth (University of Sunderland, UK)
Part 1: Defining Gothic Videogames
1. Gothic Epistemology and Space in Metroidvania Games: Navigating Hollow Knight
Jack Orchard (University of Oxford, UK)
2. Scheme-Mother: Exploring Narrative Tension Through Southern and European Gothic Influences in Destiny 2's The Witch Queen
Kira Jones (Emory University, USA)
3. A Matter Not Yours: Gothic Metalepses and Determinist Horror in The Witcher 3: Wild Hunt - Hearts of Stone
Andrin Albrecht (Friedrich-Schiller-University Jena, Germany)
4. Breeding Unease and Distrust through Disruptive Design in Amnesia: A Machine for Pigs
Peter Howell (University of Portsmouth, UK)
Part 2: Gothic Environments and Walking with the Undead
5. The Mourning Tree: Ghosts, Hauntings and Learning to Grieve through Everybody's Gone to the Rapture
Kris Darby (Liverpool Hope, UK)
6. Haunted, Hunted & Harrowed: Resident Evil 2's Police Department Maze of Tension
Eoin Murray (Falmouth University, UK)
7. "It always ends like this": Temporality and the Refrain in NieR: Automata
Sian Tomkinson (University of Western Australia)
8. Animals, the Authentic and Gothic Fantasy : the Implicit Moral Mechanics of Killing in The Witcher 3: Wild Hunt
Michael Ruebsamen (Lund University, Sweden) and Magnus Johansson (Lund University, Sweden)
9. EcoCosmicism: Re-Reading Lovecraft in the Wake of the Climate Crisis
Jemma Morgan (Independent Scholar, UK)
Part 3: Reanimating the Gothic Body through Videogames
10. "I Want A Girl": Outlast: Whistleblower, the Feminised Male Protagonist and Intergender Body Horror
Thea Bamber (Roehampton University, UK)
11. "God Doesn't Love You. Not Like I Do": Exploring Queer Design, Posthumanism and the Chthulucene in Outlast II
Zarin Rafiuddin (University of Leeds, UK)
12. From Ikkyu to Undertale: A Transnational Development of the Animated Skeleton in Videogames
James T. McCrea (National University, UK)
13. Upgraded models: The demise of the clone in Star Wars: Jedi Fallen Order
Stephanie Farnsworth (University of Sunderland, UK)
14. Uncanny Identities and the Existential Posthuman Gothic in SOMA and The Swapper
Kevin Veale (Massey University, Aotearoa/New Zealand)
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.