Digital Game Culture in Korea
Digital Game Culture in Korea
The Social at Play
Chee, Florence M.
Bloomsbury Publishing Plc
03/2026
144
Mole
Inglês
9781793601414
15 a 20 dias
Descrição não disponível.
Table of Contents
Preface
Acknowledgments
Chapter One: Games as Communication: Savior or Scourge?
Chapter Two: The Rise of Digital Game Culture in Korea
Chapter Three: The Social Addict: Infrastructures of Togetherness
Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility
Chapter Five: Gaming the Future: Holding Space for Better Worlds
Bibliography
About the Author
Preface
Acknowledgments
Chapter One: Games as Communication: Savior or Scourge?
Chapter Two: The Rise of Digital Game Culture in Korea
Chapter Three: The Social Addict: Infrastructures of Togetherness
Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility
Chapter Five: Gaming the Future: Holding Space for Better Worlds
Bibliography
About the Author
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Communication; Cultural Studies; Ethnography; Game Studies; Internet Addiction; Korea; Technoculture
Table of Contents
Preface
Acknowledgments
Chapter One: Games as Communication: Savior or Scourge?
Chapter Two: The Rise of Digital Game Culture in Korea
Chapter Three: The Social Addict: Infrastructures of Togetherness
Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility
Chapter Five: Gaming the Future: Holding Space for Better Worlds
Bibliography
About the Author
Preface
Acknowledgments
Chapter One: Games as Communication: Savior or Scourge?
Chapter Two: The Rise of Digital Game Culture in Korea
Chapter Three: The Social Addict: Infrastructures of Togetherness
Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility
Chapter Five: Gaming the Future: Holding Space for Better Worlds
Bibliography
About the Author
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.