Game Usability
portes grátis
Game Usability
Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Hodent, Celia; Isbister, Katherine
Taylor & Francis Ltd
03/2022
438
Dura
Inglês
9780367624248
15 a 20 dias
1097
Descrição não disponível.
1. Introduction: What's New in This Edition, How to Read This Book. 2. Advancing Game UX Maturity. 3. Usability and Game Feel. 4. Games Research Evolution at Microsoft. 5. Try One Yourself: A Guide to Running a Practice User Study. 6. Heuristic UX Evaluation in Games. 7. Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience. 8. How Bias Affects Games - And What You Can Do About It. 9. Working with Game Analysts and Data Scientists. 10. Physiological Measures for Game Evaluation. 11. Integrating UX Practices into the Production Pipeline. 12. Trust & Safety and Fair Play in Video Games: Intentionally Designing Positive Communities. 13. Accessibility Then and Now - History, Myths, Considerations and Tools. 14. Reframing Inclusion: The Case for Allyship. 15. Mobile Game Usability: Design and Research. 16. Designing for "Everyone": The Triumph of Casual Mechanics. 17. The Design of Virtual and Augmented Realities. 18. The Esports Experience: Fan, Player, and Beyond. 19.(Re)Discovering the Rich History of Game User Research: An 'Undisciplined' Approach. 20. How to Keep Up with What's Happening and Last Comments.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Game Developers;UX;Ux Professional;heuristics;Ux Design;user;Wo;research;Games User Research;Usability;Games User Experience;Microsof;Ux Practice;user experience;Ux Researcher;player;User Research;evaluation;Games Industry;microsoft;Ux Research;Ux Practitioner;Game Development;IGDA;Game Design;Usability Testing;Ux Process;Game Usability;Casual Games;Ux Issue;Follow;Ux Strategy;Ux Test;Game Development Team;Formalize Work Procedures
1. Introduction: What's New in This Edition, How to Read This Book. 2. Advancing Game UX Maturity. 3. Usability and Game Feel. 4. Games Research Evolution at Microsoft. 5. Try One Yourself: A Guide to Running a Practice User Study. 6. Heuristic UX Evaluation in Games. 7. Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience. 8. How Bias Affects Games - And What You Can Do About It. 9. Working with Game Analysts and Data Scientists. 10. Physiological Measures for Game Evaluation. 11. Integrating UX Practices into the Production Pipeline. 12. Trust & Safety and Fair Play in Video Games: Intentionally Designing Positive Communities. 13. Accessibility Then and Now - History, Myths, Considerations and Tools. 14. Reframing Inclusion: The Case for Allyship. 15. Mobile Game Usability: Design and Research. 16. Designing for "Everyone": The Triumph of Casual Mechanics. 17. The Design of Virtual and Augmented Realities. 18. The Esports Experience: Fan, Player, and Beyond. 19.(Re)Discovering the Rich History of Game User Research: An 'Undisciplined' Approach. 20. How to Keep Up with What's Happening and Last Comments.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Game Developers;UX;Ux Professional;heuristics;Ux Design;user;Wo;research;Games User Research;Usability;Games User Experience;Microsof;Ux Practice;user experience;Ux Researcher;player;User Research;evaluation;Games Industry;microsoft;Ux Research;Ux Practitioner;Game Development;IGDA;Game Design;Usability Testing;Ux Process;Game Usability;Casual Games;Ux Issue;Follow;Ux Strategy;Ux Test;Game Development Team;Formalize Work Procedures