Video Games, Crime, and Control

Video Games, Crime, and Control

Getting Played

Grubb, Jonathan A.; Steinmetz, Kevin F.

Taylor & Francis Ltd

07/2024

200

Mole

9781032388038

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Introduction



Kevin F. Steinmetz & Jonathan A. Grubb



Chains in Bioshock: The Illusion of Freedom and Free Will



Melissa A. Petkovsek



The Apprehensive Violence of Death Stranding: Meditations on Ropes and Sticks



Kevin F. Steinmetz



"Are You Sure the Only You is You?": Domestic Violence and Critiquing the Other in the Spectral Remains of P.T.



Sara Skott & Karl-Fredrik Scott Bengtson



Demonology, Dark Fantasy, and the Devil: Representations of Early Criminological Theory and Justice in Diablo 2.



Chad Posick



"We're Thieves in a World that Don't Want Us No More": The Red Dead Redemption Series as a Case Study of the Philosophies of Punishment



Shon M. Reed, Logan P. Kennedy, & Breanna Boppre



Making Light of Darkness: Crime and Justice in LEGO Star Wars: The Skywalker Saga



Colin Atkinson



Fighting Fire with Fire: Disco Elysium and procedural (In)Justice



Edward L. W. Green



To Serve and Protect from Behind the Mask: Miles Morales in Marvel's Spider-Man and Marvel's Spider-Man: Miles Morales, Policing, Justice, and Representation



Christina Fawcett & Steven Kohm



Cynicism in Police Simulation: A Case Study of Beat Cop



James Popham, Andrea Corradi, Michael Ouellet, Sarthak Pal, Chris McDiarmid, Jocelyn Booton, & Michelle Goodridge
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crime games;Cultural criminology;popular culture;Violence and video games;Criminological theory;Dark Fantasy;vigilante films;Grand Theft Auto;Criminology and Public Policy