Representations of Poverty in Videogames

Representations of Poverty in Videogames

Crowley, Adam

Springer International Publishing AG

06/2022

163

Dura

Inglês

9783031001437

15 a 20 dias

364

Descrição não disponível.
1. Introduction.- 2. Relative Poverty and Slumming Simulations.- 3. Player Identity and the Conditions of Play.- 4. The Player and Game Studies' Rhetoric of Inclusion.- 5. Human Subjects and Digital Poverty.- 6. Conclusion.
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Game culture;Identity in games;Poverty in gaming;World of Warcraft;Overwatch;Hearthstone;Diablo;Starcraft;Representations of the poor in videogames