Unity Game Audio Implementation

Unity Game Audio Implementation

A Practical Guide for Beginners

Coggan, Andrew

Taylor & Francis Ltd

12/2021

434

Dura

Inglês

9780367517748

15 a 20 dias

960

Descrição não disponível.
1 Introduction to Game Audio and the Unity game engine

2 Game Audio Sound Design and creation

3 Game sound editing techniques

4 Importing assets into Unity and placing sounds in gameworld

5 Understanding basic game mechanics and generic Unity tools

6 Set up main game project, creating a project plan and Game Audio Design documentation

7 Trigger Areas and Reverb Zones

8 Recording, processing, and implementing dialogue

9 Audio Implementation of character and enemy SFX

10 Audio Implementation of game mechanics and cutscenes

11 Interactive music

12 Unity Mixer routing and effects and additional audio scripts

13 Bonus chapter - expanding/improving upon existing implementation

14 What to do next
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Playback;Audio Assets;Project Panel;Left Click;Trigger Area;Game Audio;Add Component Button;Box Collider;Max Distance;Grand Theft Auto;Audio File;Game Engine;Hierarchy Path;Double Left Click;Hierarchy Panel;Game Developers;Empty GameObject;Assets Folder;Script Component;Sound Design;Unity Asset Store;Play Mode;Audio Mixer;Box Collider Component;Viking Village