Unity Game Audio Implementation
portes grátis
Unity Game Audio Implementation
A Practical Guide for Beginners
Coggan, Andrew
Taylor & Francis Ltd
12/2021
406
Mole
Inglês
9780367517731
15 a 20 dias
820
Descrição não disponível.
1 Introduction to Game Audio and the Unity game engine
2 Game Audio Sound Design and creation
3 Game sound editing techniques
4 Importing assets into Unity and placing sounds in gameworld
5 Understanding basic game mechanics and generic Unity tools
6 Set up main game project, creating a project plan and Game Audio Design documentation
7 Trigger Areas and Reverb Zones
8 Recording, processing, and implementing dialogue
9 Audio Implementation of character and enemy SFX
10 Audio Implementation of game mechanics and cutscenes
11 Interactive music
12 Unity Mixer routing and effects and additional audio scripts
13 Bonus chapter - expanding/improving upon existing implementation
14 What to do next
2 Game Audio Sound Design and creation
3 Game sound editing techniques
4 Importing assets into Unity and placing sounds in gameworld
5 Understanding basic game mechanics and generic Unity tools
6 Set up main game project, creating a project plan and Game Audio Design documentation
7 Trigger Areas and Reverb Zones
8 Recording, processing, and implementing dialogue
9 Audio Implementation of character and enemy SFX
10 Audio Implementation of game mechanics and cutscenes
11 Interactive music
12 Unity Mixer routing and effects and additional audio scripts
13 Bonus chapter - expanding/improving upon existing implementation
14 What to do next
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Playback;Audio Assets;Project Panel;Left Click;Trigger Area;Game Audio;Add Component Button;Box Collider;Max Distance;Grand Theft Auto;Audio File;Game Engine;Hierarchy Path;Double Left Click;Hierarchy Panel;Game Developers;Empty GameObject;Assets Folder;Script Component;Sound Design;Unity Asset Store;Play Mode;Audio Mixer;Box Collider Component;Viking Village
1 Introduction to Game Audio and the Unity game engine
2 Game Audio Sound Design and creation
3 Game sound editing techniques
4 Importing assets into Unity and placing sounds in gameworld
5 Understanding basic game mechanics and generic Unity tools
6 Set up main game project, creating a project plan and Game Audio Design documentation
7 Trigger Areas and Reverb Zones
8 Recording, processing, and implementing dialogue
9 Audio Implementation of character and enemy SFX
10 Audio Implementation of game mechanics and cutscenes
11 Interactive music
12 Unity Mixer routing and effects and additional audio scripts
13 Bonus chapter - expanding/improving upon existing implementation
14 What to do next
2 Game Audio Sound Design and creation
3 Game sound editing techniques
4 Importing assets into Unity and placing sounds in gameworld
5 Understanding basic game mechanics and generic Unity tools
6 Set up main game project, creating a project plan and Game Audio Design documentation
7 Trigger Areas and Reverb Zones
8 Recording, processing, and implementing dialogue
9 Audio Implementation of character and enemy SFX
10 Audio Implementation of game mechanics and cutscenes
11 Interactive music
12 Unity Mixer routing and effects and additional audio scripts
13 Bonus chapter - expanding/improving upon existing implementation
14 What to do next
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Playback;Audio Assets;Project Panel;Left Click;Trigger Area;Game Audio;Add Component Button;Box Collider;Max Distance;Grand Theft Auto;Audio File;Game Engine;Hierarchy Path;Double Left Click;Hierarchy Panel;Game Developers;Empty GameObject;Assets Folder;Script Component;Sound Design;Unity Asset Store;Play Mode;Audio Mixer;Box Collider Component;Viking Village