Central and Eastern European Histories and Heritages in Video Games
portes grátis
Central and Eastern European Histories and Heritages in Video Games
Mochocki, Michal; Kot, Yaraslau I.; Majewski, Jakub; Schreiber, Pawel
Taylor & Francis Ltd
10/2024
236
Dura
9781032609676
Pré-lançamento - envio 15 a 20 dias após a sua edição
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1. An Introduction to CEE HGS: Central and Eastern European Historical Game Studies
2. From Vampires to Partisans: Serbian Cultural Heritage in Video Games [Serbia]
3. The Heritage of Polish-Lithuanian Commonwealth in Polish Video Games [Poland]
4. Unearthing the Past: Historical Heritage of Post-USSR Ukraine in S.T.A.L.K.E.R.: Shadow of Chernobyl
[Ukraine]
5. A Devious Archive: The Affective Historicity and Paratextual Russian Folkloristics of Black Book [Russia]
6. Realism in World of Tanks: From a World War II Simulator to a Celebrity Tombola [Belarus]
7. Hungeon Crawling: Reinventing the Hungarian Fairy Tale Tradition in Operencia: The Stolen Sun [Hungary]
8. "Sunrise, Parabellum." The Crisis of State and the Individual in Disco Elysium [Estonia]
9. The Communist Tycoon: Simulating the Command Economy in Workers & Resources: Soviet Republic [Slovakia]
10. Czech and Slovak cultural heritage in video games. Case studies: Kingdom Come Deliverance, Hrot, and Felvidek [Czechia]
11. "Realistic but Humorous": Finnish Army Simulator as a First-person Video Game on Finnish National Service [Finland]
12. Luxembourg 1867: Gaming Communities, Co-production, and Engagement with the
Imagined Past [Luxembourg]
2. From Vampires to Partisans: Serbian Cultural Heritage in Video Games [Serbia]
3. The Heritage of Polish-Lithuanian Commonwealth in Polish Video Games [Poland]
4. Unearthing the Past: Historical Heritage of Post-USSR Ukraine in S.T.A.L.K.E.R.: Shadow of Chernobyl
[Ukraine]
5. A Devious Archive: The Affective Historicity and Paratextual Russian Folkloristics of Black Book [Russia]
6. Realism in World of Tanks: From a World War II Simulator to a Celebrity Tombola [Belarus]
7. Hungeon Crawling: Reinventing the Hungarian Fairy Tale Tradition in Operencia: The Stolen Sun [Hungary]
8. "Sunrise, Parabellum." The Crisis of State and the Individual in Disco Elysium [Estonia]
9. The Communist Tycoon: Simulating the Command Economy in Workers & Resources: Soviet Republic [Slovakia]
10. Czech and Slovak cultural heritage in video games. Case studies: Kingdom Come Deliverance, Hrot, and Felvidek [Czechia]
11. "Realistic but Humorous": Finnish Army Simulator as a First-person Video Game on Finnish National Service [Finland]
12. Luxembourg 1867: Gaming Communities, Co-production, and Engagement with the
Imagined Past [Luxembourg]
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
History;Heritage;Postcolonialism;Post-colonialism;Digital heritage;National heritage;Video games;Online games;Eastern Europe;Central Europe;Russia;Poland;Czech republic;Czechia;Luxembourg;Hungary;Serbia;Slovakia;Estonia;Belarus;Ukraine
1. An Introduction to CEE HGS: Central and Eastern European Historical Game Studies
2. From Vampires to Partisans: Serbian Cultural Heritage in Video Games [Serbia]
3. The Heritage of Polish-Lithuanian Commonwealth in Polish Video Games [Poland]
4. Unearthing the Past: Historical Heritage of Post-USSR Ukraine in S.T.A.L.K.E.R.: Shadow of Chernobyl
[Ukraine]
5. A Devious Archive: The Affective Historicity and Paratextual Russian Folkloristics of Black Book [Russia]
6. Realism in World of Tanks: From a World War II Simulator to a Celebrity Tombola [Belarus]
7. Hungeon Crawling: Reinventing the Hungarian Fairy Tale Tradition in Operencia: The Stolen Sun [Hungary]
8. "Sunrise, Parabellum." The Crisis of State and the Individual in Disco Elysium [Estonia]
9. The Communist Tycoon: Simulating the Command Economy in Workers & Resources: Soviet Republic [Slovakia]
10. Czech and Slovak cultural heritage in video games. Case studies: Kingdom Come Deliverance, Hrot, and Felvidek [Czechia]
11. "Realistic but Humorous": Finnish Army Simulator as a First-person Video Game on Finnish National Service [Finland]
12. Luxembourg 1867: Gaming Communities, Co-production, and Engagement with the
Imagined Past [Luxembourg]
2. From Vampires to Partisans: Serbian Cultural Heritage in Video Games [Serbia]
3. The Heritage of Polish-Lithuanian Commonwealth in Polish Video Games [Poland]
4. Unearthing the Past: Historical Heritage of Post-USSR Ukraine in S.T.A.L.K.E.R.: Shadow of Chernobyl
[Ukraine]
5. A Devious Archive: The Affective Historicity and Paratextual Russian Folkloristics of Black Book [Russia]
6. Realism in World of Tanks: From a World War II Simulator to a Celebrity Tombola [Belarus]
7. Hungeon Crawling: Reinventing the Hungarian Fairy Tale Tradition in Operencia: The Stolen Sun [Hungary]
8. "Sunrise, Parabellum." The Crisis of State and the Individual in Disco Elysium [Estonia]
9. The Communist Tycoon: Simulating the Command Economy in Workers & Resources: Soviet Republic [Slovakia]
10. Czech and Slovak cultural heritage in video games. Case studies: Kingdom Come Deliverance, Hrot, and Felvidek [Czechia]
11. "Realistic but Humorous": Finnish Army Simulator as a First-person Video Game on Finnish National Service [Finland]
12. Luxembourg 1867: Gaming Communities, Co-production, and Engagement with the
Imagined Past [Luxembourg]
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.