New Perspectives on Virtual and Augmented Reality
portes grátis
New Perspectives on Virtual and Augmented Reality
Finding New Ways to Teach in a Transformed Learning Environment
Daniela, Linda
Taylor & Francis Ltd
02/2022
322
Mole
Inglês
9780367496166
15 a 20 dias
453
Descrição não disponível.
Part I VIRTUAL REALITY IN HUMANITIES AND SOCIAL SCIENCES. 1. Virtual Reality Learning Experience Evaluation Tool for Instructional Designers and Educators. 2. The educational perspective on Virtual Reality experiences of cultural heritage. 3. The Potentials of Virtual Reality in Entrepreneurship Education. 4. Applied Theatre with Mixed Reality on University Campuses. 5. Development of professional skills in higher education: problem-based learning supported by immersive worlds. 6. Virtual Reality and Augmented Reality in Educational Programs. 7. An Exploration of the Impact of Augmented and Virtual Reality Within Compulsory Education. Part II CONCEPTS OF VIRTUAL REALITY. 8. Transcendent Learning Spaces. 9. How to enhance the trustworthiness of Virtual Reality systems? 10. Simulation data visualization by using Mixed Reality with Microsoft HoloLens TM. 11. ConstructAR: combining tactile interaction with augmented reality to improve STEM learning in secondary and tertiary education. 12. The Use of Fuzzy Angular Models and 3D Models on a Construction Method Assessment on the Great Wall of China in Jinshanling as a Case Study of the History and Heritage of Civil Engineering in Education. Part III VIRTUAL REALITY IN SCIENCES AND MEDICAL EDUCATION. 13. Virtual Reality for Teaching Clinical Skills in Medical Education. 14. Towards a Virtual Photoreality for Construction Safety Education. 15. Encouraging immersion in the Soil Sciences through virtual conferences where ideas are shared among avatars to improve the educational background of young scientists. 16. Educational Technologies in the area of ubiquitous historical computing in virtual reality. 17. Virtual and Augmented Reality Applications for Environmental Science Education and Training. 18. ViMeLa: Interactive Educational Environment for Mechatronics Lab in Virtual Reality
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
High Fidelity Simulation Training;HTC Vive;virtual and augmented reality;VR Learn Environment;transformed learning environment;Scatter Dot Plot;metacognitive processes;Soil Sciences;VR Environment;VR Experience;VR Headset;VR System;AR Mode;AR;Sponge;VR Solution;AR Application;AR Mobile Application;Digital Twin;Augmented Reality Technologies;Knowledge Acquisition;Immersive World;VR Application;Virtual Reality Environments;VR Learning;Entrepreneurship Education;Immersive VR;Stem Subject
Part I VIRTUAL REALITY IN HUMANITIES AND SOCIAL SCIENCES. 1. Virtual Reality Learning Experience Evaluation Tool for Instructional Designers and Educators. 2. The educational perspective on Virtual Reality experiences of cultural heritage. 3. The Potentials of Virtual Reality in Entrepreneurship Education. 4. Applied Theatre with Mixed Reality on University Campuses. 5. Development of professional skills in higher education: problem-based learning supported by immersive worlds. 6. Virtual Reality and Augmented Reality in Educational Programs. 7. An Exploration of the Impact of Augmented and Virtual Reality Within Compulsory Education. Part II CONCEPTS OF VIRTUAL REALITY. 8. Transcendent Learning Spaces. 9. How to enhance the trustworthiness of Virtual Reality systems? 10. Simulation data visualization by using Mixed Reality with Microsoft HoloLens TM. 11. ConstructAR: combining tactile interaction with augmented reality to improve STEM learning in secondary and tertiary education. 12. The Use of Fuzzy Angular Models and 3D Models on a Construction Method Assessment on the Great Wall of China in Jinshanling as a Case Study of the History and Heritage of Civil Engineering in Education. Part III VIRTUAL REALITY IN SCIENCES AND MEDICAL EDUCATION. 13. Virtual Reality for Teaching Clinical Skills in Medical Education. 14. Towards a Virtual Photoreality for Construction Safety Education. 15. Encouraging immersion in the Soil Sciences through virtual conferences where ideas are shared among avatars to improve the educational background of young scientists. 16. Educational Technologies in the area of ubiquitous historical computing in virtual reality. 17. Virtual and Augmented Reality Applications for Environmental Science Education and Training. 18. ViMeLa: Interactive Educational Environment for Mechatronics Lab in Virtual Reality
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
High Fidelity Simulation Training;HTC Vive;virtual and augmented reality;VR Learn Environment;transformed learning environment;Scatter Dot Plot;metacognitive processes;Soil Sciences;VR Environment;VR Experience;VR Headset;VR System;AR Mode;AR;Sponge;VR Solution;AR Application;AR Mobile Application;Digital Twin;Augmented Reality Technologies;Knowledge Acquisition;Immersive World;VR Application;Virtual Reality Environments;VR Learning;Entrepreneurship Education;Immersive VR;Stem Subject