Games User Research

Games User Research

A Case Study Approach

Garcia-Ruiz, Miguel Angel

Taylor & Francis Ltd

10/2024

310

Mole

9781032923208

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Practical and Ethical Concerns in Usability Testing with Children. You Are Not the Player: Teaching Games User Research to Undergraduate Students. User Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative Evaluation. Usability Testing of a Three-Dimensional Library Orientation Game. In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness. Tangible and Graphical Game Interfaces: An Experimental Comparison. Usability Testing of Video Game Controllers: A Case Study. Business Models within Mobile Gaming Experience. NerdHerder: Designing Colocated Physical-Digital Games with Sociological Theories. Testing the Usability, Usefulness, and User Experience of TableTalk Poker, a Social Game for Seniors. Usability Testing of Serious Games: The Experience of the IHCLab.
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Case Study;Game Controllers;Controller;Games User Research;Game user interface;User Testing;Game Developers;Gaming;Game Board;Graphical game interface;User Experience;HCI;Radiant Blocks;Human computer interaction;Social Games;Sociology;Game Audio;Usability testing;Freemium Business Model;Moderating Class Size;UX;Repertory Grid;Video games;Human Computer Interaction Laboratory;Mobile Games;AR Interface;Tui;IR Theory;Heuristic Evaluation;Pointing Tasks;In-game Advertising;Mobile Gaming;Library Game;Ink Tanks;UK Primary School