Hybrid Play
portes grátis
Hybrid Play
Crossing Boundaries in Game Design, Players Identities and Play Spaces
de Souza e Silva, Adriana; Glover-Rijkse, Ragan
Taylor & Francis Ltd
08/2022
266
Mole
Inglês
9781032400587
15 a 20 dias
390
Descrição não disponível.
Introduction
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Maeyrae
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokemon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft
Joel Schneier
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Maeyrae
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokemon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft
Joel Schneier
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Vice Versa;Hybrid Play;Hybrid Games;African American Rhetorics;Mobile Casual Games;Twine Game;Game Design;Math Blaster;Stem Education;Hush Harbors;Hybrid Role;Blast Theory;Casual Games;Hybrid Spaces;Game Designer;Immersive Storytelling;Digital Spaces;Edutainment Games;Minecraft Play;Dark Souls;Game Design Tools;Assemblage Theory;Video Game Industry;Media Instrument;Rider Spoke
Introduction
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Maeyrae
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokemon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft
Joel Schneier
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Maeyrae
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokemon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft
Joel Schneier
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Vice Versa;Hybrid Play;Hybrid Games;African American Rhetorics;Mobile Casual Games;Twine Game;Game Design;Math Blaster;Stem Education;Hush Harbors;Hybrid Role;Blast Theory;Casual Games;Hybrid Spaces;Game Designer;Immersive Storytelling;Digital Spaces;Edutainment Games;Minecraft Play;Dark Souls;Game Design Tools;Assemblage Theory;Video Game Industry;Media Instrument;Rider Spoke