Design Praxiology and Phenomenology

Design Praxiology and Phenomenology

Understanding Ways of Knowing through Inventive Practices

Tan, Lynde; Kim, Beaumie

Springer Verlag, Singapore

09/2022

232

Dura

Inglês

9789811928055

15 a 20 dias

541

Descrição não disponível.
Chapter 1. Design thinking the future?.- Chapter 2. Looking inside the box to think outside it: Contextualizing design thinking.- Chapter 3. The development of social design education: toward social field and new media application.- Chapter 4. Learning as subversive design practice: Graffiti artists' learning of social structure and invention of creative expressions.- Chapter 5. Designing a future through imaginative responses to artists.- Chapter 6. Solving your game's Rubik's Cube: Systematizing the design process for digital and tabletop games.- Chapter 7. Transforming the Bard through Digital Media: Modern design approaches for Shakespeare education.- Chapter 8. Making museum collections more accessible for the public: Multiplicity of designing natural history exhibits.- Chapter 9. Nature can inspire the things we make and why it matters.- Chapter 10. Reimagining the book: 'Writerly' ways of knowing.- Chapter 11. Designing for designerly knowing: Strategies for creating instructional design futures.- Chapter 12. How people learn in design practices.- Chapter 13. Commentary I on four chapters.- Chapter 14. Commentary II on four chapters.
design-based learning;designerly ways of knowing;subversive design practices and education;design epistemology and education;social design education;design thinking in education;game design in education;bio-inspired design in education;professional design practices in education;reflective practices in education;media design in education;auto-ethnomethodology in education;space design in education;creative design in education