Visual Heritage: Digital Approaches in Heritage Science
portes grátis
Visual Heritage: Digital Approaches in Heritage Science
Wilson, Andrew S.; Ch'ng, Eugene; Chapman, Henry; Gaffney, Vincent
Springer Nature Switzerland AG
04/2022
550
Dura
Inglês
9783030770273
15 a 20 dias
1010
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1 Introduction.- Section 1: Global Perspectives in Heritage Science and Technology.- 2 A. Aguerre, Open World, Open Minds: Keeping a Global Dialogue Reflections on the ReACH Initiative.- 3 M. Santana Quintero et al., Developing an Ethical Framework for the Digital Documentation of Heritage Sites.- 4 A. S. Wilson et al., Curious Travellers - Using Web-scraped and Crowd-sourced Imagery in Support of Heritage Under Threat.- Section 2: Modelling, Interpreting and Reconstructing the Past.- 5 A. Hardy et al., Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience.- 6 J. Kowlessar et al., Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia.- 7 C. Villa et al., 3D Documentation of Stone Sites at Ilulissat, West Greenland.- 8 G. Hua Geng et al., The Digital Restoration of an Ancient Skull's Appearance for Palaeoanthropological Study.- 9 C. G. Elkins, Resurrecting Hor: The Philosophical Application of the Digital Tradition.- 10 S. O'Connor et al., Visualising Animal Hard Tissues.- Section 3: Digital and Virtual Heritage Research and Applications.- 11 K. Devine, Exploring 222 Years in Space and Time: The User Experience of the Virtual Sydney Rocks.- 12 P. Murgatroyd et al., The Europe's Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project using Play Sand.- 13 H. Rushton and M. A.l Schnabel, Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities.- 14 L. Sou et al., Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetland's Iron Age Archaeology.- 15 A. D Holland et al., Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schoeningen 13 II-4 Deposits, Germany.- 16 L. Wilson et al., Industrial Heritage Conservation: Digital Data Applications in Heritage Science and Engineering Contexts.- 17 T. K Kabora and K. Campbell, Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management.- 18 J. Moore et al., A Rapid Recording for the Digital Documentation of Bradford's Rich Industrial Heritage.- Section 4: Cultural Connections and Creative Industries.- 19 K. Johnson et al., Manual/ Digital Interactions in 'Project Code-named Humpty'.- 20 K. Thompson et al., Error Bred in the Bone.- 21 D. Pett et al., Fad Touch: Creative Economy Engagement.- 22 O. Nilsson et al., The Face of Stonehenge - 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium.- 23 Y. Li and E. Ch'ng, A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments.- Section 5: Intangible and Hidden Narratives.- 24 R. Wilson, Britons: Your Crowdsourcing Commemorative Page Needs You": Imaging and Re-imagining the Digital Memory of the First World War.- 25 G. Neher, Telling Difficult Stories:VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums.- 26 E. Ch'ng, Virtual Environments as Memory Anchors.- 27 Afterword.
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Virtual Heritage;Heritage Science;Modelling Environments;Human-machine Interfaces for Heritage;Democratisation of Heritage;Digital Technology;Photogrammetry
1 Introduction.- Section 1: Global Perspectives in Heritage Science and Technology.- 2 A. Aguerre, Open World, Open Minds: Keeping a Global Dialogue Reflections on the ReACH Initiative.- 3 M. Santana Quintero et al., Developing an Ethical Framework for the Digital Documentation of Heritage Sites.- 4 A. S. Wilson et al., Curious Travellers - Using Web-scraped and Crowd-sourced Imagery in Support of Heritage Under Threat.- Section 2: Modelling, Interpreting and Reconstructing the Past.- 5 A. Hardy et al., Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience.- 6 J. Kowlessar et al., Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia.- 7 C. Villa et al., 3D Documentation of Stone Sites at Ilulissat, West Greenland.- 8 G. Hua Geng et al., The Digital Restoration of an Ancient Skull's Appearance for Palaeoanthropological Study.- 9 C. G. Elkins, Resurrecting Hor: The Philosophical Application of the Digital Tradition.- 10 S. O'Connor et al., Visualising Animal Hard Tissues.- Section 3: Digital and Virtual Heritage Research and Applications.- 11 K. Devine, Exploring 222 Years in Space and Time: The User Experience of the Virtual Sydney Rocks.- 12 P. Murgatroyd et al., The Europe's Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project using Play Sand.- 13 H. Rushton and M. A.l Schnabel, Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities.- 14 L. Sou et al., Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetland's Iron Age Archaeology.- 15 A. D Holland et al., Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schoeningen 13 II-4 Deposits, Germany.- 16 L. Wilson et al., Industrial Heritage Conservation: Digital Data Applications in Heritage Science and Engineering Contexts.- 17 T. K Kabora and K. Campbell, Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management.- 18 J. Moore et al., A Rapid Recording for the Digital Documentation of Bradford's Rich Industrial Heritage.- Section 4: Cultural Connections and Creative Industries.- 19 K. Johnson et al., Manual/ Digital Interactions in 'Project Code-named Humpty'.- 20 K. Thompson et al., Error Bred in the Bone.- 21 D. Pett et al., Fad Touch: Creative Economy Engagement.- 22 O. Nilsson et al., The Face of Stonehenge - 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium.- 23 Y. Li and E. Ch'ng, A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments.- Section 5: Intangible and Hidden Narratives.- 24 R. Wilson, Britons: Your Crowdsourcing Commemorative Page Needs You": Imaging and Re-imagining the Digital Memory of the First World War.- 25 G. Neher, Telling Difficult Stories:VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums.- 26 E. Ch'ng, Virtual Environments as Memory Anchors.- 27 Afterword.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.