Virtue Theory and Video Games

Virtue Theory and Video Games portes grátis

Virtue Theory and Video Games

Level Up Your Character

Baima, Nicholas R.; Malanowski, Sarah C.

Taylor & Francis Ltd

03/2026

312

Dura

Inglês

9781041052630

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Acknowledgments

Contributors

Introduction: Level Up Your Character

Part 1: The Promise and Perils of a Video Game Virtue Ethics

1. The Particular Aptitude of Virtue for Video Game Ethics

2. Don't Play That Game: Can Simulations Inculcate Vice?

3. Would the Virtuous Gamer Virtually Murder an NPC?

4. Virtue-al Ethics?

5. XP for the Soul: Video Games, Ethical Learning, and Cognitive Tools

Part 2: Video Game Virtues and Vices

6. "Good Time to Take ... Inventory": The Need for Playfulness in the Good Life

7. Using Video Games to Cultivate Patience

8. Tryhards, Slouches, and the Seemly Gamer

9. Cheap Tactics in Competitive Gaming

10. The Moral Status of Griefing

Part 3: Gaming Friends and Community

11. Befriending Video Game Characters

12. Virtual Friendship Reconsidered: Sociality and User-Friendly Design in Gaming

13. I Thought You Were My Friend: Livestreaming, Friendships of Presence, and the Hazards of Illusory Intimacy

14. Video Games and Mourning

15. How Cosplay Can Cultivate Virtue Index
Sarah C. Malanowski;Nicholas R. Baima;virtue theory;virtue ethics;video games;game studies;philosophy of games;simulations;virtual violence;character cultivation;seemliness;Andy Clark;curiosity;imagination;Confucian ethics;slouchiness;cheap tactics;griefing;virtual interaction;playfulness;non-player characters;massive multiplayer online role-playing games;livestreaming;mourning;cosplay