Virtue Theory and Video Games
Virtue Theory and Video Games
Level Up Your Character
Baima, Nicholas R.; Malanowski, Sarah C.
Taylor & Francis Ltd
03/2026
312
Dura
Inglês
9781041052630
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Acknowledgments
Contributors
Introduction: Level Up Your Character
Part 1: The Promise and Perils of a Video Game Virtue Ethics
1. The Particular Aptitude of Virtue for Video Game Ethics
2. Don't Play That Game: Can Simulations Inculcate Vice?
3. Would the Virtuous Gamer Virtually Murder an NPC?
4. Virtue-al Ethics?
5. XP for the Soul: Video Games, Ethical Learning, and Cognitive Tools
Part 2: Video Game Virtues and Vices
6. "Good Time to Take ... Inventory": The Need for Playfulness in the Good Life
7. Using Video Games to Cultivate Patience
8. Tryhards, Slouches, and the Seemly Gamer
9. Cheap Tactics in Competitive Gaming
10. The Moral Status of Griefing
Part 3: Gaming Friends and Community
11. Befriending Video Game Characters
12. Virtual Friendship Reconsidered: Sociality and User-Friendly Design in Gaming
13. I Thought You Were My Friend: Livestreaming, Friendships of Presence, and the Hazards of Illusory Intimacy
14. Video Games and Mourning
15. How Cosplay Can Cultivate Virtue Index
Contributors
Introduction: Level Up Your Character
Part 1: The Promise and Perils of a Video Game Virtue Ethics
1. The Particular Aptitude of Virtue for Video Game Ethics
2. Don't Play That Game: Can Simulations Inculcate Vice?
3. Would the Virtuous Gamer Virtually Murder an NPC?
4. Virtue-al Ethics?
5. XP for the Soul: Video Games, Ethical Learning, and Cognitive Tools
Part 2: Video Game Virtues and Vices
6. "Good Time to Take ... Inventory": The Need for Playfulness in the Good Life
7. Using Video Games to Cultivate Patience
8. Tryhards, Slouches, and the Seemly Gamer
9. Cheap Tactics in Competitive Gaming
10. The Moral Status of Griefing
Part 3: Gaming Friends and Community
11. Befriending Video Game Characters
12. Virtual Friendship Reconsidered: Sociality and User-Friendly Design in Gaming
13. I Thought You Were My Friend: Livestreaming, Friendships of Presence, and the Hazards of Illusory Intimacy
14. Video Games and Mourning
15. How Cosplay Can Cultivate Virtue Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Sarah C. Malanowski;Nicholas R. Baima;virtue theory;virtue ethics;video games;game studies;philosophy of games;simulations;virtual violence;character cultivation;seemliness;Andy Clark;curiosity;imagination;Confucian ethics;slouchiness;cheap tactics;griefing;virtual interaction;playfulness;non-player characters;massive multiplayer online role-playing games;livestreaming;mourning;cosplay
Acknowledgments
Contributors
Introduction: Level Up Your Character
Part 1: The Promise and Perils of a Video Game Virtue Ethics
1. The Particular Aptitude of Virtue for Video Game Ethics
2. Don't Play That Game: Can Simulations Inculcate Vice?
3. Would the Virtuous Gamer Virtually Murder an NPC?
4. Virtue-al Ethics?
5. XP for the Soul: Video Games, Ethical Learning, and Cognitive Tools
Part 2: Video Game Virtues and Vices
6. "Good Time to Take ... Inventory": The Need for Playfulness in the Good Life
7. Using Video Games to Cultivate Patience
8. Tryhards, Slouches, and the Seemly Gamer
9. Cheap Tactics in Competitive Gaming
10. The Moral Status of Griefing
Part 3: Gaming Friends and Community
11. Befriending Video Game Characters
12. Virtual Friendship Reconsidered: Sociality and User-Friendly Design in Gaming
13. I Thought You Were My Friend: Livestreaming, Friendships of Presence, and the Hazards of Illusory Intimacy
14. Video Games and Mourning
15. How Cosplay Can Cultivate Virtue Index
Contributors
Introduction: Level Up Your Character
Part 1: The Promise and Perils of a Video Game Virtue Ethics
1. The Particular Aptitude of Virtue for Video Game Ethics
2. Don't Play That Game: Can Simulations Inculcate Vice?
3. Would the Virtuous Gamer Virtually Murder an NPC?
4. Virtue-al Ethics?
5. XP for the Soul: Video Games, Ethical Learning, and Cognitive Tools
Part 2: Video Game Virtues and Vices
6. "Good Time to Take ... Inventory": The Need for Playfulness in the Good Life
7. Using Video Games to Cultivate Patience
8. Tryhards, Slouches, and the Seemly Gamer
9. Cheap Tactics in Competitive Gaming
10. The Moral Status of Griefing
Part 3: Gaming Friends and Community
11. Befriending Video Game Characters
12. Virtual Friendship Reconsidered: Sociality and User-Friendly Design in Gaming
13. I Thought You Were My Friend: Livestreaming, Friendships of Presence, and the Hazards of Illusory Intimacy
14. Video Games and Mourning
15. How Cosplay Can Cultivate Virtue Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Sarah C. Malanowski;Nicholas R. Baima;virtue theory;virtue ethics;video games;game studies;philosophy of games;simulations;virtual violence;character cultivation;seemliness;Andy Clark;curiosity;imagination;Confucian ethics;slouchiness;cheap tactics;griefing;virtual interaction;playfulness;non-player characters;massive multiplayer online role-playing games;livestreaming;mourning;cosplay