Virtual Reality Usability Design
portes grátis
Virtual Reality Usability Design
Gerhard, David; Norton, Wil J.
Taylor & Francis Ltd
12/2022
398
Dura
Inglês
9781032198699
15 a 20 dias
911
Descrição não disponível.
1. What Makes Virtual Reality Remarkable? 2. Making the Virtual Seem Real 3. Sensation and Perception 4. Supporting Primary Senses 5. Supporting Peripheral Senses 6. Perceiving Space and Scale 7. Further Psychological Effects of Inhabiting a Virtual Environment 8. Experience Usability 9. Fictions of Physics 10. Locomotion and Navigation 11. Activities and Interactions 12. Information Display 13. Translating Traditional Interfaces for VR
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Virtual Reality;VR;Information Display;VR Interfaces;VR Usability;VR Headset;SC;VR Sickness;VR Developer;Virtual Environment;Plausibility Illusion;Played Back;VR Scenario;Vice Versa;Place Illusion;CLIs;VR Application;Virtual Objects;Game Controller;Rubber Hand;Coarser Textures;Physical Keyboard;Virtual Wall;DOF;Weber Fraction;Locomotion Strategies;VR Environment;Finger Tracking;Depth Cues;Command Line Interface
1. What Makes Virtual Reality Remarkable? 2. Making the Virtual Seem Real 3. Sensation and Perception 4. Supporting Primary Senses 5. Supporting Peripheral Senses 6. Perceiving Space and Scale 7. Further Psychological Effects of Inhabiting a Virtual Environment 8. Experience Usability 9. Fictions of Physics 10. Locomotion and Navigation 11. Activities and Interactions 12. Information Display 13. Translating Traditional Interfaces for VR
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Virtual Reality;VR;Information Display;VR Interfaces;VR Usability;VR Headset;SC;VR Sickness;VR Developer;Virtual Environment;Plausibility Illusion;Played Back;VR Scenario;Vice Versa;Place Illusion;CLIs;VR Application;Virtual Objects;Game Controller;Rubber Hand;Coarser Textures;Physical Keyboard;Virtual Wall;DOF;Weber Fraction;Locomotion Strategies;VR Environment;Finger Tracking;Depth Cues;Command Line Interface