They Came to Slay
They Came to Slay
The Queer Culture of DnD
Carter, Thom James
404 Ink
04/2026
128
Mole
Inglês
9781912489985
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
,; ,asexual/aro; ,marginalized; 404 Ink; American queer history; Carter,; D&D D&D as a; D&D's role in U.S. youth; Dungeons & Dragons; Gender in TTRPGs; Homebrew D&D content; LBGTQ+; LGBTQ+; LGBTQ+ community; Queer; Queer identity exploration; Satanic Panic (1970s D&D stigma); TTRPGs,; Thom James; U.S. indie game design trends; U.S. queer; bury your gays; character; character creation; community-building; creation as queer self-expression,; critiques; essay collection; evolution,; from; gaming; gaming communities; gender exploration; gender fluidity; history,; homebrew content; identities in gaming; identity; identity exploration; identity formation; inclusivity in gaming; inklings; intersectionality in RPGs; mainstream U.S. norms,; marginalized communities; mechanical inclusivity in; nerd culture; non-fiction; player stories; queer; queer activism; queer joy; queer renaissance; queer theory; representation; representation in American gaming media; role-playing as queer utopia; roleplaying games (RPGs); safe space; safe spaces; sexual orientation; social norms disruption; tabletop gaming; trope; utopian possibilities,; vs. trauma narratives
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
,; ,asexual/aro; ,marginalized; 404 Ink; American queer history; Carter,; D&D D&D as a; D&D's role in U.S. youth; Dungeons & Dragons; Gender in TTRPGs; Homebrew D&D content; LBGTQ+; LGBTQ+; LGBTQ+ community; Queer; Queer identity exploration; Satanic Panic (1970s D&D stigma); TTRPGs,; Thom James; U.S. indie game design trends; U.S. queer; bury your gays; character; character creation; community-building; creation as queer self-expression,; critiques; essay collection; evolution,; from; gaming; gaming communities; gender exploration; gender fluidity; history,; homebrew content; identities in gaming; identity; identity exploration; identity formation; inclusivity in gaming; inklings; intersectionality in RPGs; mainstream U.S. norms,; marginalized communities; mechanical inclusivity in; nerd culture; non-fiction; player stories; queer; queer activism; queer joy; queer renaissance; queer theory; representation; representation in American gaming media; role-playing as queer utopia; roleplaying games (RPGs); safe space; safe spaces; sexual orientation; social norms disruption; tabletop gaming; trope; utopian possibilities,; vs. trauma narratives