Oxford Handbook of Entertainment Theory
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Oxford Handbook of Entertainment Theory
Vorderer, Peter; Klimmt, Christoph
Oxford University Press Inc
04/2021
896
Dura
Inglês
9780190072216
15 a 20 dias
1594
Descrição não disponível.
Preface
Section I: General Theoretical Accounts of Media Entertainment
Chapter 1: A Brief Analysis of the State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities
Peter Vorderer, Christoph Klimmt, and Jennings Bryant
Chapter 2: Entertainment Is a Journey, Not Just a Destination: Process Perspectives in Entertainment Theories
Andreas Fahr and Hannah Frueh
Chapter 3: The Narrative Enjoyment and Appreciation Rationale
Ron Tamborini, Sara Grady, Joshua Baldwin, Nikki McClaran, and Robert Lewis
Chapter 4: Life-Span Developmental Changes in Media Entertainment Experiences
Marie-Louise Mares and James Alex Bonus
Chapter 5: A Systematic Gender Perspective on Entertainment Theory
Sabine Reich
Chapter 6: How Universal Is Media Entertainment, Really? On the Enriching Potential of Cross-Cultural Approaches for Existing Entertainment Scholarship
OEzen Odag
Chapter 7: Entertainment and Resonance
Peter Vorderer
Chapter 8: Finding Elusive Resonance Across Cultures and Time
Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan
Section II: Models and Theories Dedicated to Specific Experiential Processes
Chapter 9: Selection of Entertainment Media: From Mood Management Theory to the SESAM Model
Kate T. Luong and Silvia Knobloch-Westerwick
Chapter 10: Binge-Watching as a Case of Escapist Entertainment Use
Annabell Halfmann and Leonard Reinecke
Chapter 11: Media Entertainment as Guilty Pleasure? The Appraisal of Media Use, Self-Control, and Entertainment (AMUSE) Model
Leonard Reinecke and Adrian Meier
Chapter 12: Advances in Research on the Model of Intuitive Morality and Exemplars (MIME)
Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble
Chapter 13: Stories Enlarge the Experience of Self: Evidence for the Temporarily Expanded Boundaries of the Self (TEBOTS) Model
Benjamin K. Johnson, Michael D. Slater, Nathaniel A. Silver, and David R. Ewoldsen
Chapter 14: Stepping In and Out of Media Characters: Identification and Dynamic Shifts in Users' Positioning towards Entertainment Messages
Jonathan Cohen and Christoph Klimmt
Chapter 15: Involvement with Media Personae and Entertainment Experiences
William J. Brown
Chapter 16: Only Project: A Psychological Principle Explored in a Novel
Keith Oatley
Chapter 17: The Role of Narrative Cues in Shaping ADT: What Makes Audiences Think that Good Things Happen to Good People?
Ron Tamborini, Matthew Grizzard, Lindsay Hahn, Kevin Kryston, and Ezgi Ulusoy
Chapter 18: Media Entertainment, Flow Experiences, and the Synchronization of Audiences
Jacob T. Fisher, Chelsea Lonergan, Frederic R. Hopp, and Rene Weber
Chapter 19: Transcending Eudaimonic Entertainment: A Review and Expansion of Meaningful Entertainment
Sophie H. Janicke-Bowles, Anne Bartsch, Mary Beth Oliver, and Arthur A. Raney
Chapter 20: Biographic Resonance Theory of Eudaimonic Media Entertainment
Christoph Klimmt and Diana Rieger
Chapter 21: Kama Muta as an Eudaimonic Entertainment Experience
Sophie H. Janicke-Bowles, Thomas Schubert, and Johanna K. Blomster
Chapter 22: Entertained by Amazement and Wonder: The Role of the Emotion Awe in Media Reception
Daniel Possler and Arthur A. Raney
Section III: Models on Entertainment Phenomena Bound to Specific Media or Message Types
Chapter 23: Humor and Comedy
Jeffrey Goldstein
Chapter 24: Portrayals of Human Sexuality as Entertainment
Francesca R. Dillman Carpentier and Farnosh Mazandarani
Chapter 25: Cooling Down or Charging Up? Engagement with Aggressive Entertainment Contents as an Emotion Regulation Strategy of Boredom and Anger
Heidi Vandebosch and Karolien Poels
Chapter 26: Sports as (Digital) Media Entertainment
Nicky Lewis
Chapter 27: News as Entertainment Format: Applying Affective Disposition Theory and the Affective News Extended Model
Melissa J. Robinson and Silvia Knobloch-Westerwick
Chapter 28: An Extended Dual-Process Model of Entertainment Effects on Political Information Processing and Engagement
Frank M. Schneider, Anne Bartsch, and Larissa Leonhard
Chapter 29: Cinematic Entertainment: Contemporary Adolescents' Uses-and-Gratifications of Going to the Movies
Maite Soto-Sanfiel
Chapter 30: How Do People Evaluate Movies? Insights from the Associative-Propositional Evaluation Model
Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch
Chapter 31: TV Series Fandom as Eudaimonic Consumption
Jose Antonio Muniz-Velazquez and Javier Lozano Delmar
Chapter 32: A Synergistic Multi-Process Model of Video Game Entertainment
Christoph Klimmt and Daniel Possler
Chapter 33: Interactivity as Demand: Implications for Interactive Media Entertainment
Nicholas D. Bowman
Chapter 34: Players' Moral Decisions in Virtual Worlds: Morality in Video Games
Andre Melzer and Elisabeth Holl
Chapter 35: Player-Avatar Identification, Relationships, and Interaction: Entertainment through Asocial, Parasocial, and Fully Social Processes
Nicholas D. Bowman and Jaime Banks
Chapter 36: Entertainment in Virtual Reality and Beyond: The Influence of Embodiment, Co-Location, and Cognitive Distancing on Users' Entertainment Experience
Tilo Hartmann and Jesse Fox
Section IV: Models on Consequences or Correlates of Entertainment Phenomena
Chapter 37: Retrospective Imaginative Involvement and Entertainment Narratives: Initial Forays
David R. Ewoldsen, Rick Busselle, Neha Sethi, and Michael D. Slater
Chapter 38: Media Entertainment as a Self-Regulatory Resource: The Recovery and Resilience in Entertaining Media Use (R (2)EM) Model
Leonard Reinecke and Diana Rieger
Chapter 39: Entertainment Media and Social Consciousness
Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano, Stephanie L. Whitenack, and Hope M. Hickerson
Chapter 40: Entertainment Theories and Media Addiction
Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt
Chapter 41: Theorizing Entertainment-Education: A Complementary Perspective to
the Development of Entertainment Theory
Hua Wang and Arvind Singhal
Section I: General Theoretical Accounts of Media Entertainment
Chapter 1: A Brief Analysis of the State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities
Peter Vorderer, Christoph Klimmt, and Jennings Bryant
Chapter 2: Entertainment Is a Journey, Not Just a Destination: Process Perspectives in Entertainment Theories
Andreas Fahr and Hannah Frueh
Chapter 3: The Narrative Enjoyment and Appreciation Rationale
Ron Tamborini, Sara Grady, Joshua Baldwin, Nikki McClaran, and Robert Lewis
Chapter 4: Life-Span Developmental Changes in Media Entertainment Experiences
Marie-Louise Mares and James Alex Bonus
Chapter 5: A Systematic Gender Perspective on Entertainment Theory
Sabine Reich
Chapter 6: How Universal Is Media Entertainment, Really? On the Enriching Potential of Cross-Cultural Approaches for Existing Entertainment Scholarship
OEzen Odag
Chapter 7: Entertainment and Resonance
Peter Vorderer
Chapter 8: Finding Elusive Resonance Across Cultures and Time
Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan
Section II: Models and Theories Dedicated to Specific Experiential Processes
Chapter 9: Selection of Entertainment Media: From Mood Management Theory to the SESAM Model
Kate T. Luong and Silvia Knobloch-Westerwick
Chapter 10: Binge-Watching as a Case of Escapist Entertainment Use
Annabell Halfmann and Leonard Reinecke
Chapter 11: Media Entertainment as Guilty Pleasure? The Appraisal of Media Use, Self-Control, and Entertainment (AMUSE) Model
Leonard Reinecke and Adrian Meier
Chapter 12: Advances in Research on the Model of Intuitive Morality and Exemplars (MIME)
Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble
Chapter 13: Stories Enlarge the Experience of Self: Evidence for the Temporarily Expanded Boundaries of the Self (TEBOTS) Model
Benjamin K. Johnson, Michael D. Slater, Nathaniel A. Silver, and David R. Ewoldsen
Chapter 14: Stepping In and Out of Media Characters: Identification and Dynamic Shifts in Users' Positioning towards Entertainment Messages
Jonathan Cohen and Christoph Klimmt
Chapter 15: Involvement with Media Personae and Entertainment Experiences
William J. Brown
Chapter 16: Only Project: A Psychological Principle Explored in a Novel
Keith Oatley
Chapter 17: The Role of Narrative Cues in Shaping ADT: What Makes Audiences Think that Good Things Happen to Good People?
Ron Tamborini, Matthew Grizzard, Lindsay Hahn, Kevin Kryston, and Ezgi Ulusoy
Chapter 18: Media Entertainment, Flow Experiences, and the Synchronization of Audiences
Jacob T. Fisher, Chelsea Lonergan, Frederic R. Hopp, and Rene Weber
Chapter 19: Transcending Eudaimonic Entertainment: A Review and Expansion of Meaningful Entertainment
Sophie H. Janicke-Bowles, Anne Bartsch, Mary Beth Oliver, and Arthur A. Raney
Chapter 20: Biographic Resonance Theory of Eudaimonic Media Entertainment
Christoph Klimmt and Diana Rieger
Chapter 21: Kama Muta as an Eudaimonic Entertainment Experience
Sophie H. Janicke-Bowles, Thomas Schubert, and Johanna K. Blomster
Chapter 22: Entertained by Amazement and Wonder: The Role of the Emotion Awe in Media Reception
Daniel Possler and Arthur A. Raney
Section III: Models on Entertainment Phenomena Bound to Specific Media or Message Types
Chapter 23: Humor and Comedy
Jeffrey Goldstein
Chapter 24: Portrayals of Human Sexuality as Entertainment
Francesca R. Dillman Carpentier and Farnosh Mazandarani
Chapter 25: Cooling Down or Charging Up? Engagement with Aggressive Entertainment Contents as an Emotion Regulation Strategy of Boredom and Anger
Heidi Vandebosch and Karolien Poels
Chapter 26: Sports as (Digital) Media Entertainment
Nicky Lewis
Chapter 27: News as Entertainment Format: Applying Affective Disposition Theory and the Affective News Extended Model
Melissa J. Robinson and Silvia Knobloch-Westerwick
Chapter 28: An Extended Dual-Process Model of Entertainment Effects on Political Information Processing and Engagement
Frank M. Schneider, Anne Bartsch, and Larissa Leonhard
Chapter 29: Cinematic Entertainment: Contemporary Adolescents' Uses-and-Gratifications of Going to the Movies
Maite Soto-Sanfiel
Chapter 30: How Do People Evaluate Movies? Insights from the Associative-Propositional Evaluation Model
Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch
Chapter 31: TV Series Fandom as Eudaimonic Consumption
Jose Antonio Muniz-Velazquez and Javier Lozano Delmar
Chapter 32: A Synergistic Multi-Process Model of Video Game Entertainment
Christoph Klimmt and Daniel Possler
Chapter 33: Interactivity as Demand: Implications for Interactive Media Entertainment
Nicholas D. Bowman
Chapter 34: Players' Moral Decisions in Virtual Worlds: Morality in Video Games
Andre Melzer and Elisabeth Holl
Chapter 35: Player-Avatar Identification, Relationships, and Interaction: Entertainment through Asocial, Parasocial, and Fully Social Processes
Nicholas D. Bowman and Jaime Banks
Chapter 36: Entertainment in Virtual Reality and Beyond: The Influence of Embodiment, Co-Location, and Cognitive Distancing on Users' Entertainment Experience
Tilo Hartmann and Jesse Fox
Section IV: Models on Consequences or Correlates of Entertainment Phenomena
Chapter 37: Retrospective Imaginative Involvement and Entertainment Narratives: Initial Forays
David R. Ewoldsen, Rick Busselle, Neha Sethi, and Michael D. Slater
Chapter 38: Media Entertainment as a Self-Regulatory Resource: The Recovery and Resilience in Entertaining Media Use (R (2)EM) Model
Leonard Reinecke and Diana Rieger
Chapter 39: Entertainment Media and Social Consciousness
Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano, Stephanie L. Whitenack, and Hope M. Hickerson
Chapter 40: Entertainment Theories and Media Addiction
Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt
Chapter 41: Theorizing Entertainment-Education: A Complementary Perspective to
the Development of Entertainment Theory
Hua Wang and Arvind Singhal
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Preface
Section I: General Theoretical Accounts of Media Entertainment
Chapter 1: A Brief Analysis of the State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities
Peter Vorderer, Christoph Klimmt, and Jennings Bryant
Chapter 2: Entertainment Is a Journey, Not Just a Destination: Process Perspectives in Entertainment Theories
Andreas Fahr and Hannah Frueh
Chapter 3: The Narrative Enjoyment and Appreciation Rationale
Ron Tamborini, Sara Grady, Joshua Baldwin, Nikki McClaran, and Robert Lewis
Chapter 4: Life-Span Developmental Changes in Media Entertainment Experiences
Marie-Louise Mares and James Alex Bonus
Chapter 5: A Systematic Gender Perspective on Entertainment Theory
Sabine Reich
Chapter 6: How Universal Is Media Entertainment, Really? On the Enriching Potential of Cross-Cultural Approaches for Existing Entertainment Scholarship
OEzen Odag
Chapter 7: Entertainment and Resonance
Peter Vorderer
Chapter 8: Finding Elusive Resonance Across Cultures and Time
Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan
Section II: Models and Theories Dedicated to Specific Experiential Processes
Chapter 9: Selection of Entertainment Media: From Mood Management Theory to the SESAM Model
Kate T. Luong and Silvia Knobloch-Westerwick
Chapter 10: Binge-Watching as a Case of Escapist Entertainment Use
Annabell Halfmann and Leonard Reinecke
Chapter 11: Media Entertainment as Guilty Pleasure? The Appraisal of Media Use, Self-Control, and Entertainment (AMUSE) Model
Leonard Reinecke and Adrian Meier
Chapter 12: Advances in Research on the Model of Intuitive Morality and Exemplars (MIME)
Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble
Chapter 13: Stories Enlarge the Experience of Self: Evidence for the Temporarily Expanded Boundaries of the Self (TEBOTS) Model
Benjamin K. Johnson, Michael D. Slater, Nathaniel A. Silver, and David R. Ewoldsen
Chapter 14: Stepping In and Out of Media Characters: Identification and Dynamic Shifts in Users' Positioning towards Entertainment Messages
Jonathan Cohen and Christoph Klimmt
Chapter 15: Involvement with Media Personae and Entertainment Experiences
William J. Brown
Chapter 16: Only Project: A Psychological Principle Explored in a Novel
Keith Oatley
Chapter 17: The Role of Narrative Cues in Shaping ADT: What Makes Audiences Think that Good Things Happen to Good People?
Ron Tamborini, Matthew Grizzard, Lindsay Hahn, Kevin Kryston, and Ezgi Ulusoy
Chapter 18: Media Entertainment, Flow Experiences, and the Synchronization of Audiences
Jacob T. Fisher, Chelsea Lonergan, Frederic R. Hopp, and Rene Weber
Chapter 19: Transcending Eudaimonic Entertainment: A Review and Expansion of Meaningful Entertainment
Sophie H. Janicke-Bowles, Anne Bartsch, Mary Beth Oliver, and Arthur A. Raney
Chapter 20: Biographic Resonance Theory of Eudaimonic Media Entertainment
Christoph Klimmt and Diana Rieger
Chapter 21: Kama Muta as an Eudaimonic Entertainment Experience
Sophie H. Janicke-Bowles, Thomas Schubert, and Johanna K. Blomster
Chapter 22: Entertained by Amazement and Wonder: The Role of the Emotion Awe in Media Reception
Daniel Possler and Arthur A. Raney
Section III: Models on Entertainment Phenomena Bound to Specific Media or Message Types
Chapter 23: Humor and Comedy
Jeffrey Goldstein
Chapter 24: Portrayals of Human Sexuality as Entertainment
Francesca R. Dillman Carpentier and Farnosh Mazandarani
Chapter 25: Cooling Down or Charging Up? Engagement with Aggressive Entertainment Contents as an Emotion Regulation Strategy of Boredom and Anger
Heidi Vandebosch and Karolien Poels
Chapter 26: Sports as (Digital) Media Entertainment
Nicky Lewis
Chapter 27: News as Entertainment Format: Applying Affective Disposition Theory and the Affective News Extended Model
Melissa J. Robinson and Silvia Knobloch-Westerwick
Chapter 28: An Extended Dual-Process Model of Entertainment Effects on Political Information Processing and Engagement
Frank M. Schneider, Anne Bartsch, and Larissa Leonhard
Chapter 29: Cinematic Entertainment: Contemporary Adolescents' Uses-and-Gratifications of Going to the Movies
Maite Soto-Sanfiel
Chapter 30: How Do People Evaluate Movies? Insights from the Associative-Propositional Evaluation Model
Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch
Chapter 31: TV Series Fandom as Eudaimonic Consumption
Jose Antonio Muniz-Velazquez and Javier Lozano Delmar
Chapter 32: A Synergistic Multi-Process Model of Video Game Entertainment
Christoph Klimmt and Daniel Possler
Chapter 33: Interactivity as Demand: Implications for Interactive Media Entertainment
Nicholas D. Bowman
Chapter 34: Players' Moral Decisions in Virtual Worlds: Morality in Video Games
Andre Melzer and Elisabeth Holl
Chapter 35: Player-Avatar Identification, Relationships, and Interaction: Entertainment through Asocial, Parasocial, and Fully Social Processes
Nicholas D. Bowman and Jaime Banks
Chapter 36: Entertainment in Virtual Reality and Beyond: The Influence of Embodiment, Co-Location, and Cognitive Distancing on Users' Entertainment Experience
Tilo Hartmann and Jesse Fox
Section IV: Models on Consequences or Correlates of Entertainment Phenomena
Chapter 37: Retrospective Imaginative Involvement and Entertainment Narratives: Initial Forays
David R. Ewoldsen, Rick Busselle, Neha Sethi, and Michael D. Slater
Chapter 38: Media Entertainment as a Self-Regulatory Resource: The Recovery and Resilience in Entertaining Media Use (R (2)EM) Model
Leonard Reinecke and Diana Rieger
Chapter 39: Entertainment Media and Social Consciousness
Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano, Stephanie L. Whitenack, and Hope M. Hickerson
Chapter 40: Entertainment Theories and Media Addiction
Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt
Chapter 41: Theorizing Entertainment-Education: A Complementary Perspective to
the Development of Entertainment Theory
Hua Wang and Arvind Singhal
Section I: General Theoretical Accounts of Media Entertainment
Chapter 1: A Brief Analysis of the State of Entertainment Theory: Historical Achievements, Contemporary Challenges, and Future Possibilities
Peter Vorderer, Christoph Klimmt, and Jennings Bryant
Chapter 2: Entertainment Is a Journey, Not Just a Destination: Process Perspectives in Entertainment Theories
Andreas Fahr and Hannah Frueh
Chapter 3: The Narrative Enjoyment and Appreciation Rationale
Ron Tamborini, Sara Grady, Joshua Baldwin, Nikki McClaran, and Robert Lewis
Chapter 4: Life-Span Developmental Changes in Media Entertainment Experiences
Marie-Louise Mares and James Alex Bonus
Chapter 5: A Systematic Gender Perspective on Entertainment Theory
Sabine Reich
Chapter 6: How Universal Is Media Entertainment, Really? On the Enriching Potential of Cross-Cultural Approaches for Existing Entertainment Scholarship
OEzen Odag
Chapter 7: Entertainment and Resonance
Peter Vorderer
Chapter 8: Finding Elusive Resonance Across Cultures and Time
Gerald C. Cupchik, Despina Stamatopoulou, and Siying Duan
Section II: Models and Theories Dedicated to Specific Experiential Processes
Chapter 9: Selection of Entertainment Media: From Mood Management Theory to the SESAM Model
Kate T. Luong and Silvia Knobloch-Westerwick
Chapter 10: Binge-Watching as a Case of Escapist Entertainment Use
Annabell Halfmann and Leonard Reinecke
Chapter 11: Media Entertainment as Guilty Pleasure? The Appraisal of Media Use, Self-Control, and Entertainment (AMUSE) Model
Leonard Reinecke and Adrian Meier
Chapter 12: Advances in Research on the Model of Intuitive Morality and Exemplars (MIME)
Allison Eden, Ron Tamborini, Melinda Aley, and Henry Goble
Chapter 13: Stories Enlarge the Experience of Self: Evidence for the Temporarily Expanded Boundaries of the Self (TEBOTS) Model
Benjamin K. Johnson, Michael D. Slater, Nathaniel A. Silver, and David R. Ewoldsen
Chapter 14: Stepping In and Out of Media Characters: Identification and Dynamic Shifts in Users' Positioning towards Entertainment Messages
Jonathan Cohen and Christoph Klimmt
Chapter 15: Involvement with Media Personae and Entertainment Experiences
William J. Brown
Chapter 16: Only Project: A Psychological Principle Explored in a Novel
Keith Oatley
Chapter 17: The Role of Narrative Cues in Shaping ADT: What Makes Audiences Think that Good Things Happen to Good People?
Ron Tamborini, Matthew Grizzard, Lindsay Hahn, Kevin Kryston, and Ezgi Ulusoy
Chapter 18: Media Entertainment, Flow Experiences, and the Synchronization of Audiences
Jacob T. Fisher, Chelsea Lonergan, Frederic R. Hopp, and Rene Weber
Chapter 19: Transcending Eudaimonic Entertainment: A Review and Expansion of Meaningful Entertainment
Sophie H. Janicke-Bowles, Anne Bartsch, Mary Beth Oliver, and Arthur A. Raney
Chapter 20: Biographic Resonance Theory of Eudaimonic Media Entertainment
Christoph Klimmt and Diana Rieger
Chapter 21: Kama Muta as an Eudaimonic Entertainment Experience
Sophie H. Janicke-Bowles, Thomas Schubert, and Johanna K. Blomster
Chapter 22: Entertained by Amazement and Wonder: The Role of the Emotion Awe in Media Reception
Daniel Possler and Arthur A. Raney
Section III: Models on Entertainment Phenomena Bound to Specific Media or Message Types
Chapter 23: Humor and Comedy
Jeffrey Goldstein
Chapter 24: Portrayals of Human Sexuality as Entertainment
Francesca R. Dillman Carpentier and Farnosh Mazandarani
Chapter 25: Cooling Down or Charging Up? Engagement with Aggressive Entertainment Contents as an Emotion Regulation Strategy of Boredom and Anger
Heidi Vandebosch and Karolien Poels
Chapter 26: Sports as (Digital) Media Entertainment
Nicky Lewis
Chapter 27: News as Entertainment Format: Applying Affective Disposition Theory and the Affective News Extended Model
Melissa J. Robinson and Silvia Knobloch-Westerwick
Chapter 28: An Extended Dual-Process Model of Entertainment Effects on Political Information Processing and Engagement
Frank M. Schneider, Anne Bartsch, and Larissa Leonhard
Chapter 29: Cinematic Entertainment: Contemporary Adolescents' Uses-and-Gratifications of Going to the Movies
Maite Soto-Sanfiel
Chapter 30: How Do People Evaluate Movies? Insights from the Associative-Propositional Evaluation Model
Frank M. Schneider, Ines C. Vogel, Uli Gleich, and Anne Bartsch
Chapter 31: TV Series Fandom as Eudaimonic Consumption
Jose Antonio Muniz-Velazquez and Javier Lozano Delmar
Chapter 32: A Synergistic Multi-Process Model of Video Game Entertainment
Christoph Klimmt and Daniel Possler
Chapter 33: Interactivity as Demand: Implications for Interactive Media Entertainment
Nicholas D. Bowman
Chapter 34: Players' Moral Decisions in Virtual Worlds: Morality in Video Games
Andre Melzer and Elisabeth Holl
Chapter 35: Player-Avatar Identification, Relationships, and Interaction: Entertainment through Asocial, Parasocial, and Fully Social Processes
Nicholas D. Bowman and Jaime Banks
Chapter 36: Entertainment in Virtual Reality and Beyond: The Influence of Embodiment, Co-Location, and Cognitive Distancing on Users' Entertainment Experience
Tilo Hartmann and Jesse Fox
Section IV: Models on Consequences or Correlates of Entertainment Phenomena
Chapter 37: Retrospective Imaginative Involvement and Entertainment Narratives: Initial Forays
David R. Ewoldsen, Rick Busselle, Neha Sethi, and Michael D. Slater
Chapter 38: Media Entertainment as a Self-Regulatory Resource: The Recovery and Resilience in Entertaining Media Use (R (2)EM) Model
Leonard Reinecke and Diana Rieger
Chapter 39: Entertainment Media and Social Consciousness
Meghan S. Sanders, Chun Yang, Anthony Ciaramella, Rachel Italiano, Stephanie L. Whitenack, and Hope M. Hickerson
Chapter 40: Entertainment Theories and Media Addiction
Felix Reer, Robin Janzik, Lars-Ole Wehden, and Thorsten Quandt
Chapter 41: Theorizing Entertainment-Education: A Complementary Perspective to
the Development of Entertainment Theory
Hua Wang and Arvind Singhal
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.