History and Allure of Interactive Visual Novels

History and Allure of Interactive Visual Novels

Kretzschmar, Dr. Mark; Raffel, Dr. Sara

Bloomsbury Publishing Plc

01/2025

272

Mole

9781501370472

Pré-lançamento - envio 15 a 20 dias após a sua edição

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PART 1: History and Interactivity

1. Introduction: The Ludic Genre Devoted to Stories Meets Postmodernism

2. Digital Books of the Rising Sun: Cultural and Technological Factors Leading to the Remediation of Manga and Anime

3. Assembling the Nest: Cultural Vehicles that Incubated Visual Novels

PART 2: Subgenres and Tropes

4. The Aesthetics and Functions of Kawaii (Cute)Culture and Dating Simulators

5. Detective Stories, Labyrinthian Puzzles, and Supernatural Horror (Oh, My!): The Rising Popularity of Mystery Visual Novels and Japanese Adventure Games

6. Intimacy, Uncensored Pixels, and Groundhog Day Porn Loops: Erotic Visual Novels and Adult Content

PART 3: Fan-Creators, Open-Source Software, and Genre-Melding?

7. Rise of the Fan/Gamer/Creator: How Open-Source Software Influences a New Generation of Visual Novel

8. Conclusion: The Future of Visual Novels: How Genre-Melders Keep the Dream Alive

Appendix A: The Visual Novel-Adventure Game Starter Kit
Ludography
Index
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Visual novel; video games; textual fiction; anime; The Portopia Serial Murder Case; Japan; gaming industry; Metal Gear Solid; bishojo; yuri; eroge; ludic genre