Technical Animation in Video Games

Technical Animation in Video Games portes grátis

Technical Animation in Video Games

Lake, Matthew

Taylor & Francis Ltd

12/2023

254

Dura

Inglês

9781032203409

15 a 20 dias

Descrição não disponível.
Chapter 1: Technical Animator

Chapter 2: Introduction to Software

Chapter 3: Introduction to Motion Capture Technology

Chapter 4: A Technical Understanding

Chapter 5: Introduction To Maya

Chapter 6: Introduction To Python

Chapter 7: Python For Maya

Chapter 8: Maya-Building a Skeleton

Chapter 9: Maya-Building A Control Rig

Chapter 10: Introduction To Unreal Engine 5

Chapter 11: Unreal-The Skeleton Setup

Chapter 12: Unreal-The Animation Blueprint

Chapter 13: Unreal-The Control Rig Blueprint

Chapter 14: Unreal-Physics Assets

Chapter 15: Unreal-Sequencer Cinematics

Chapter 16: Unreal-Cloth Dynamics

Chapter 17: Unreal-The Optimisation

Chapter 18: Evaluation
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
game animation workflows;motion capture integration;animation blueprint design;control rig development;physics asset setup;cinematic animation techniques;technical animation for educators