Technical Animation in Video Games
Technical Animation in Video Games
Lake, Matthew
Taylor & Francis Ltd
12/2023
254
Dura
Inglês
9781032203409
15 a 20 dias
Descrição não disponível.
Chapter 1: Technical Animator
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
game animation workflows;motion capture integration;animation blueprint design;control rig development;physics asset setup;cinematic animation techniques;technical animation for educators
Chapter 1: Technical Animator
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Chapter 2: Introduction to Software
Chapter 3: Introduction to Motion Capture Technology
Chapter 4: A Technical Understanding
Chapter 5: Introduction To Maya
Chapter 6: Introduction To Python
Chapter 7: Python For Maya
Chapter 8: Maya-Building a Skeleton
Chapter 9: Maya-Building A Control Rig
Chapter 10: Introduction To Unreal Engine 5
Chapter 11: Unreal-The Skeleton Setup
Chapter 12: Unreal-The Animation Blueprint
Chapter 13: Unreal-The Control Rig Blueprint
Chapter 14: Unreal-Physics Assets
Chapter 15: Unreal-Sequencer Cinematics
Chapter 16: Unreal-Cloth Dynamics
Chapter 17: Unreal-The Optimisation
Chapter 18: Evaluation
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.