Routledge Handbook of Sports Technology and Engineering
portes grátis
Routledge Handbook of Sports Technology and Engineering
Allen, Tom; Alderson, Andy; Godfrey, Alan; Webster, James; Knudson, Duane; Seo, Kazuya
Taylor & Francis Ltd
02/2025
616
Dura
9781032301426
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1. Introduction to the volume (Editors)
2. Sports Mechanics
? Introduction to the Section (Editors) - including historical perspective
2.1. Fluid mechanics
2.1.1. Wind tunnel testing
2.1.2. Computational fluid dynamics
2.1.3. Projectiles
2.2. Strength of materials
2.2.1. Soft materials
2.2.2. Impact
2.2.3. Friction
2.2.4. Finite element modelling
2.3. Dynamics of machinery
2.3.1. Musculoskeletal simulation
3. Sport Materials
? Section Introduction
3.1. Wood and other natural materials
3.2. Cellular solids
3.3. Polymers
3.4. Metals
3.5. Fibre-reinforced composites
3.6. Textiles and fabrics
3.7. Ceramics
3.8. Smart materials and structures
3.9. Materials selection
4. Sports Equipment Design and Manufacture
? Section Introduction (Editors)
4.1. Traditional manufacturing methods
4.2. Automation of manufacturing
4.3. Sustainable design and manufacturing
4.4. Additive manufacturing
4.5. Ergonomics and user centered design
4.6. Design of consumer products and sports apparel
4.7. Design for safety (PPE / Standards and regulations)
4.8. Design for athletes (including disability sport)
5. Sports Biomechanics and Human-Equipment Interaction
? Section Introduction
5.1. Biomechanical interactions with footwear
5.2. Biomechanical interactions with sport surfaces
5.3. Biomechanical interactions with equipment
5.3.1. Golf clubs
5.3.2. Tennis rackets
5.4. Human perception of sports equipment properties
5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling
5.6. Biomechanics of disability sports equipment
6. Field Testing, Sensors and Instrumentation for the Digital Athlete
? Section Introduction
6.1. Wearable systems
6.2. Smart sports equipment, clothing and textiles
6.3. Remote assessment for habitual monitoring
6.4. Passive sensing
6.5. Big data: Teams and seasons
6.6. Artificial Intelligence approaches
6.7. Dashboards: Analysis and visualisation
6.8. Data interoperability
6.9. Longitudinal assessment: Injury and performance assessment
6.10. Ensure fit for purpose: Standards in technology creation and deployment
2. Sports Mechanics
? Introduction to the Section (Editors) - including historical perspective
2.1. Fluid mechanics
2.1.1. Wind tunnel testing
2.1.2. Computational fluid dynamics
2.1.3. Projectiles
2.2. Strength of materials
2.2.1. Soft materials
2.2.2. Impact
2.2.3. Friction
2.2.4. Finite element modelling
2.3. Dynamics of machinery
2.3.1. Musculoskeletal simulation
3. Sport Materials
? Section Introduction
3.1. Wood and other natural materials
3.2. Cellular solids
3.3. Polymers
3.4. Metals
3.5. Fibre-reinforced composites
3.6. Textiles and fabrics
3.7. Ceramics
3.8. Smart materials and structures
3.9. Materials selection
4. Sports Equipment Design and Manufacture
? Section Introduction (Editors)
4.1. Traditional manufacturing methods
4.2. Automation of manufacturing
4.3. Sustainable design and manufacturing
4.4. Additive manufacturing
4.5. Ergonomics and user centered design
4.6. Design of consumer products and sports apparel
4.7. Design for safety (PPE / Standards and regulations)
4.8. Design for athletes (including disability sport)
5. Sports Biomechanics and Human-Equipment Interaction
? Section Introduction
5.1. Biomechanical interactions with footwear
5.2. Biomechanical interactions with sport surfaces
5.3. Biomechanical interactions with equipment
5.3.1. Golf clubs
5.3.2. Tennis rackets
5.4. Human perception of sports equipment properties
5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling
5.6. Biomechanics of disability sports equipment
6. Field Testing, Sensors and Instrumentation for the Digital Athlete
? Section Introduction
6.1. Wearable systems
6.2. Smart sports equipment, clothing and textiles
6.3. Remote assessment for habitual monitoring
6.4. Passive sensing
6.5. Big data: Teams and seasons
6.6. Artificial Intelligence approaches
6.7. Dashboards: Analysis and visualisation
6.8. Data interoperability
6.9. Longitudinal assessment: Injury and performance assessment
6.10. Ensure fit for purpose: Standards in technology creation and deployment
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aerodynamic;drag;coefficient;restitution;cricket;ball;reynolds;number;golf;behaviour
1. Introduction to the volume (Editors)
2. Sports Mechanics
? Introduction to the Section (Editors) - including historical perspective
2.1. Fluid mechanics
2.1.1. Wind tunnel testing
2.1.2. Computational fluid dynamics
2.1.3. Projectiles
2.2. Strength of materials
2.2.1. Soft materials
2.2.2. Impact
2.2.3. Friction
2.2.4. Finite element modelling
2.3. Dynamics of machinery
2.3.1. Musculoskeletal simulation
3. Sport Materials
? Section Introduction
3.1. Wood and other natural materials
3.2. Cellular solids
3.3. Polymers
3.4. Metals
3.5. Fibre-reinforced composites
3.6. Textiles and fabrics
3.7. Ceramics
3.8. Smart materials and structures
3.9. Materials selection
4. Sports Equipment Design and Manufacture
? Section Introduction (Editors)
4.1. Traditional manufacturing methods
4.2. Automation of manufacturing
4.3. Sustainable design and manufacturing
4.4. Additive manufacturing
4.5. Ergonomics and user centered design
4.6. Design of consumer products and sports apparel
4.7. Design for safety (PPE / Standards and regulations)
4.8. Design for athletes (including disability sport)
5. Sports Biomechanics and Human-Equipment Interaction
? Section Introduction
5.1. Biomechanical interactions with footwear
5.2. Biomechanical interactions with sport surfaces
5.3. Biomechanical interactions with equipment
5.3.1. Golf clubs
5.3.2. Tennis rackets
5.4. Human perception of sports equipment properties
5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling
5.6. Biomechanics of disability sports equipment
6. Field Testing, Sensors and Instrumentation for the Digital Athlete
? Section Introduction
6.1. Wearable systems
6.2. Smart sports equipment, clothing and textiles
6.3. Remote assessment for habitual monitoring
6.4. Passive sensing
6.5. Big data: Teams and seasons
6.6. Artificial Intelligence approaches
6.7. Dashboards: Analysis and visualisation
6.8. Data interoperability
6.9. Longitudinal assessment: Injury and performance assessment
6.10. Ensure fit for purpose: Standards in technology creation and deployment
2. Sports Mechanics
? Introduction to the Section (Editors) - including historical perspective
2.1. Fluid mechanics
2.1.1. Wind tunnel testing
2.1.2. Computational fluid dynamics
2.1.3. Projectiles
2.2. Strength of materials
2.2.1. Soft materials
2.2.2. Impact
2.2.3. Friction
2.2.4. Finite element modelling
2.3. Dynamics of machinery
2.3.1. Musculoskeletal simulation
3. Sport Materials
? Section Introduction
3.1. Wood and other natural materials
3.2. Cellular solids
3.3. Polymers
3.4. Metals
3.5. Fibre-reinforced composites
3.6. Textiles and fabrics
3.7. Ceramics
3.8. Smart materials and structures
3.9. Materials selection
4. Sports Equipment Design and Manufacture
? Section Introduction (Editors)
4.1. Traditional manufacturing methods
4.2. Automation of manufacturing
4.3. Sustainable design and manufacturing
4.4. Additive manufacturing
4.5. Ergonomics and user centered design
4.6. Design of consumer products and sports apparel
4.7. Design for safety (PPE / Standards and regulations)
4.8. Design for athletes (including disability sport)
5. Sports Biomechanics and Human-Equipment Interaction
? Section Introduction
5.1. Biomechanical interactions with footwear
5.2. Biomechanical interactions with sport surfaces
5.3. Biomechanical interactions with equipment
5.3.1. Golf clubs
5.3.2. Tennis rackets
5.4. Human perception of sports equipment properties
5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling
5.6. Biomechanics of disability sports equipment
6. Field Testing, Sensors and Instrumentation for the Digital Athlete
? Section Introduction
6.1. Wearable systems
6.2. Smart sports equipment, clothing and textiles
6.3. Remote assessment for habitual monitoring
6.4. Passive sensing
6.5. Big data: Teams and seasons
6.6. Artificial Intelligence approaches
6.7. Dashboards: Analysis and visualisation
6.8. Data interoperability
6.9. Longitudinal assessment: Injury and performance assessment
6.10. Ensure fit for purpose: Standards in technology creation and deployment
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.