Research Handbook on Interactive Entertainment Law

Research Handbook on Interactive Entertainment Law portes grátis

Research Handbook on Interactive Entertainment Law

Dimita, Gaetano; Mimler, Marc; Lee, Yin H.; MacDonald, Michaela

Edward Elgar Publishing Ltd

03/2026

418

Dura

Inglês

9781800883543

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Contents
Introduction: from code to culture - Understanding games and interactive entertainment as complex intellectual property works 1
Gaetano Dimita, Yin Harn Lee, Michaela MacDonald and Marc Mimler
1 Interactive entertainment law - the manifesto 6
Gaetano Dimita, Yin Harn Lee, Michaela MacDonald and Marc Mimler
2 Ludology and copyright subject matter 10
Anthony Catton
3 Key topics in interactive entertainment patent law 29
Kirk A. Sigmon and Tom Hamer
4 Tolerated use 2.0: user-generated content, no action policies, and controlled monetisation of fan works in the video game industry 45
Mitchell Longan
5 Video games and user rights in copyright law 69
Alina Trapova
6 The player in copyright law 83
Amy Thomas
7 AI and video games 96
Keri Grieman
8 Modding 111
Yin Harn Lee
9 Player community control and EULAs: a governance tool disguised as a license agreement 135
Kim Barker
10 The metaverse is not dead, but hiding in plain sight 157
Micaela Mantegna
11 Intellectual property and the Japanese media mix: video games between fan culture and business strategies 171
Marc Mimler and Tetsuya Imamura
12 Protecting the human rights of esports competitors 198
Ryan Gauthier and Pedro Jose Mercado Jaen
13 Towards a human rights-based approach to video game accessibility 229
Justine Bouquier
14 A proposal for a Players' Bill of Rights 248
Salvatore Fasciana
15 The AoE (Area of Effect) of video games: a legal overview of the environmental impacts of video games 273
Thomas Burelli and Alexandre Lillo
16 Cloud gaming: supply chains and competition concerns 301
Johan David Michels and Christopher Millard
17 Video games and competition law 333
Ryan Stones
18 Challenges in classifying virtual environments for tax research 364
Anna Vvedenskaya
Index 388
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Interactive Entertainment; Video Game Law; Intellectual Property; Digital Media Regulation; User-Generated Content