Playing the Crusades
portes grátis
Playing the Crusades
Engaging the Crusades, Volume Five
Houghton, Robert
Taylor & Francis Ltd
03/2021
112
Dura
Inglês
9780367264413
15 a 20 dias
80
Descrição não disponível.
Introduction: crusades and crusading in modern games 1. A sacred task, no cross required: the image of crusading in computer gaming-related non-Christian science fiction universes 2.'I'm not responsible for the man you are!' crusading and masculinities in Dante's Inferno 3. 'Show this fool knight what it is to have no fear': freedom and oppression in Assassin's Creed (2007) 4. Crusader kings too? (Mis)Representations of the crusades in strategy games 5. Learning to think historically: some theoretical challenges when playing the crusades
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Assassin's Creed;Digital Games;collective memory;Tv Series;historical games;Dante's Inferno;gaming;Space Marines;medievalism;Black Templars;Crusading References;Crusades;Contemporary Societies;game theory;Star Trek;academic crusade historiography;Knight Errant;Crusader States;Klingon Language;Klingon;Historical Digital Games;Chaos Gods;Society's Institutionalised Form;MMORPG;Agnostic;UN;Holy Men;Sword Brethren;ENT;Historical Computer Games;Fool Knight
Introduction: crusades and crusading in modern games 1. A sacred task, no cross required: the image of crusading in computer gaming-related non-Christian science fiction universes 2.'I'm not responsible for the man you are!' crusading and masculinities in Dante's Inferno 3. 'Show this fool knight what it is to have no fear': freedom and oppression in Assassin's Creed (2007) 4. Crusader kings too? (Mis)Representations of the crusades in strategy games 5. Learning to think historically: some theoretical challenges when playing the crusades
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Assassin's Creed;Digital Games;collective memory;Tv Series;historical games;Dante's Inferno;gaming;Space Marines;medievalism;Black Templars;Crusading References;Crusades;Contemporary Societies;game theory;Star Trek;academic crusade historiography;Knight Errant;Crusader States;Klingon Language;Klingon;Historical Digital Games;Chaos Gods;Society's Institutionalised Form;MMORPG;Agnostic;UN;Holy Men;Sword Brethren;ENT;Historical Computer Games;Fool Knight