Persuasive Technology

Persuasive Technology portes grátis

Persuasive Technology

21st International Conference, PERSUASIVE 2026, Hakodate, Japan, March 10-13, 2026, Proceedings

Sumi, Kaoru; Ali, Raian; Legaspi, Roberto

Springer Nature Switzerland AG

04/2026

Mole

Inglês

9783032196866

Pré-lançamento - envio 15 a 20 dias após a sua edição

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.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.


.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.


.- From Bytes to Blocks: Motivating Students to Learn Microprogramming
with Minecraft.


.- Wellnify: Insights from the Longitudinal Use of an mHealth App for
Health and Wellness.


.- A Value Sensitive Design Approach to Enhancing Eye Donation
Informed Consent.


.- Parent-Child Dialogue Support Through Semi-Autonomous
Para-Operated Robot in Home Learning.


.- KosmoWalker: Designing a Social Step-Based Mobile Game for
Motivating Physical Activity.


.- Towards Personalized Conversations: How Rhetorical Framing Shapes
User Trust and Acceptance in Healthcare Chatbots.


.- Understanding User Perspectives on Persuasive Systems Design
Principles in mHealth Applications using Deep Learning Techniques.


.- Story2Change: Towards an AI-Driven Persuasive Technology for
Depression Management through Narrative Storytelling.


.- Developing a Persuasive Nutrition App based on Australian Dietary
Guidelines.


.- CalcQuest: A Gamified Abacus Learning Support System for Enhancing
Operational Proficiency.


.- Persuasive Art Experience in the Metaverse: Case of the Finnish
Metagallery.


.- Estimating the Perceived Burden of Disaster Preparedness Using
Location Data: An Exploratory Study.


.- Role-Taking as a Method for Security Behaviour Change: A Qualitative
Analysis of User Experience.


.- MyHealthCore: An Evaluation of a Community-Engaged HIV
Prevention Persuasive mHealth App Prototype for Black Communities
in Canada.


.- PostMom: An AI-driven and Culturally-Tailored Persuasive Application
for Postnatal care in Nigeria.


.- Recilify: An AI-Driven and Emotion-Adaptive Persuasive Technology
for Promoting Mental Well-Being.


.- An Empirical Study of Perceived Intrusiveness, Frequency and Darkness
of Dark Patterns.


.- Persuasive Onboarding for Automated Driving: Design and Evaluation
of Tutoring Strategies to Support Safe and Intended ADAS Use.


.- "Yes, I will!": Expert Perspectives on Digital Support for Patient
Participation in Breast Cancer Clinical Trial.


.- Narrative Suggestion: An Implicit Corrective Feedback Method for
Foreign Language Learning with Role-Playing AI Chatbots.


.- When More is Less: A Methodological Sensitivity Analysis of Feature
Noise and Label Binarization in Affective Computing.


.- HealKitchen: An AI-Driven, Behavior-Theory-Based Mobile Health
Application for Dietary Behavior Change.


.- Influencing Wildfire Preparedness, Mitigation, Response and Recovery.


.- Serendipitous Learning Triggered by Crossword Puzzles with
Newspaper Articles.


.- A System Specification for Digital Addiction Interventions: Integrating
the Minnesota Model with Persuasive Systems Design.


.- CEBRA-Enabled Latent Embeddings of Wearable Biosignals for
Personalized Biorhythm Modeling.


.- AWearable System for Promoting Decision Diversity through Detection
and Recall of Previous Considered Options.


.- Systematic Review of Persuasive Design Features Application in
Existing Maternal Weight Management Interventions.


.- Designing Persuasive Artificial Intelligence for Mental Health: A
Prioritization Framework to Enhance Trust and Engagement.


.- Adaptive and Personalized Ontology-Based Intervention Design for
Behavior Change.


.- Personality-Aware Reinforcement Learning for Persuasive Dialogue
with LLM-Driven Simulation.
Persuasive Technology;Behavior Change;Human-Agent Interaction;Affective Computing;Social Agents;Personalization;Adaptive Systems;XR Interaction;Virtual Agents;Human-Centered AI;Behavior Change Support Systems;User Modeling;Ethical Design;Interactive Systems