Persuasive Technology
Persuasive Technology
21st International Conference, PERSUASIVE 2026, Hakodate, Japan, March 10-13, 2026, Proceedings
Sumi, Kaoru; Ali, Raian; Legaspi, Roberto
Springer Nature Switzerland AG
04/2026
Mole
Inglês
9783032196866
Pré-lançamento - envio 15 a 20 dias após a sua edição
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.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- From Bytes to Blocks: Motivating Students to Learn Microprogramming
with Minecraft.
.- Wellnify: Insights from the Longitudinal Use of an mHealth App for
Health and Wellness.
.- A Value Sensitive Design Approach to Enhancing Eye Donation
Informed Consent.
.- Parent-Child Dialogue Support Through Semi-Autonomous
Para-Operated Robot in Home Learning.
.- KosmoWalker: Designing a Social Step-Based Mobile Game for
Motivating Physical Activity.
.- Towards Personalized Conversations: How Rhetorical Framing Shapes
User Trust and Acceptance in Healthcare Chatbots.
.- Understanding User Perspectives on Persuasive Systems Design
Principles in mHealth Applications using Deep Learning Techniques.
.- Story2Change: Towards an AI-Driven Persuasive Technology for
Depression Management through Narrative Storytelling.
.- Developing a Persuasive Nutrition App based on Australian Dietary
Guidelines.
.- CalcQuest: A Gamified Abacus Learning Support System for Enhancing
Operational Proficiency.
.- Persuasive Art Experience in the Metaverse: Case of the Finnish
Metagallery.
.- Estimating the Perceived Burden of Disaster Preparedness Using
Location Data: An Exploratory Study.
.- Role-Taking as a Method for Security Behaviour Change: A Qualitative
Analysis of User Experience.
.- MyHealthCore: An Evaluation of a Community-Engaged HIV
Prevention Persuasive mHealth App Prototype for Black Communities
in Canada.
.- PostMom: An AI-driven and Culturally-Tailored Persuasive Application
for Postnatal care in Nigeria.
.- Recilify: An AI-Driven and Emotion-Adaptive Persuasive Technology
for Promoting Mental Well-Being.
.- An Empirical Study of Perceived Intrusiveness, Frequency and Darkness
of Dark Patterns.
.- Persuasive Onboarding for Automated Driving: Design and Evaluation
of Tutoring Strategies to Support Safe and Intended ADAS Use.
.- "Yes, I will!": Expert Perspectives on Digital Support for Patient
Participation in Breast Cancer Clinical Trial.
.- Narrative Suggestion: An Implicit Corrective Feedback Method for
Foreign Language Learning with Role-Playing AI Chatbots.
.- When More is Less: A Methodological Sensitivity Analysis of Feature
Noise and Label Binarization in Affective Computing.
.- HealKitchen: An AI-Driven, Behavior-Theory-Based Mobile Health
Application for Dietary Behavior Change.
.- Influencing Wildfire Preparedness, Mitigation, Response and Recovery.
.- Serendipitous Learning Triggered by Crossword Puzzles with
Newspaper Articles.
.- A System Specification for Digital Addiction Interventions: Integrating
the Minnesota Model with Persuasive Systems Design.
.- CEBRA-Enabled Latent Embeddings of Wearable Biosignals for
Personalized Biorhythm Modeling.
.- AWearable System for Promoting Decision Diversity through Detection
and Recall of Previous Considered Options.
.- Systematic Review of Persuasive Design Features Application in
Existing Maternal Weight Management Interventions.
.- Designing Persuasive Artificial Intelligence for Mental Health: A
Prioritization Framework to Enhance Trust and Engagement.
.- Adaptive and Personalized Ontology-Based Intervention Design for
Behavior Change.
.- Personality-Aware Reinforcement Learning for Persuasive Dialogue
with LLM-Driven Simulation.
Technology for Continuous Hypertension Prevention and Management.
.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- From Bytes to Blocks: Motivating Students to Learn Microprogramming
with Minecraft.
.- Wellnify: Insights from the Longitudinal Use of an mHealth App for
Health and Wellness.
.- A Value Sensitive Design Approach to Enhancing Eye Donation
Informed Consent.
.- Parent-Child Dialogue Support Through Semi-Autonomous
Para-Operated Robot in Home Learning.
.- KosmoWalker: Designing a Social Step-Based Mobile Game for
Motivating Physical Activity.
.- Towards Personalized Conversations: How Rhetorical Framing Shapes
User Trust and Acceptance in Healthcare Chatbots.
.- Understanding User Perspectives on Persuasive Systems Design
Principles in mHealth Applications using Deep Learning Techniques.
.- Story2Change: Towards an AI-Driven Persuasive Technology for
Depression Management through Narrative Storytelling.
.- Developing a Persuasive Nutrition App based on Australian Dietary
Guidelines.
.- CalcQuest: A Gamified Abacus Learning Support System for Enhancing
Operational Proficiency.
.- Persuasive Art Experience in the Metaverse: Case of the Finnish
Metagallery.
.- Estimating the Perceived Burden of Disaster Preparedness Using
Location Data: An Exploratory Study.
.- Role-Taking as a Method for Security Behaviour Change: A Qualitative
Analysis of User Experience.
.- MyHealthCore: An Evaluation of a Community-Engaged HIV
Prevention Persuasive mHealth App Prototype for Black Communities
in Canada.
.- PostMom: An AI-driven and Culturally-Tailored Persuasive Application
for Postnatal care in Nigeria.
.- Recilify: An AI-Driven and Emotion-Adaptive Persuasive Technology
for Promoting Mental Well-Being.
.- An Empirical Study of Perceived Intrusiveness, Frequency and Darkness
of Dark Patterns.
.- Persuasive Onboarding for Automated Driving: Design and Evaluation
of Tutoring Strategies to Support Safe and Intended ADAS Use.
.- "Yes, I will!": Expert Perspectives on Digital Support for Patient
Participation in Breast Cancer Clinical Trial.
.- Narrative Suggestion: An Implicit Corrective Feedback Method for
Foreign Language Learning with Role-Playing AI Chatbots.
.- When More is Less: A Methodological Sensitivity Analysis of Feature
Noise and Label Binarization in Affective Computing.
.- HealKitchen: An AI-Driven, Behavior-Theory-Based Mobile Health
Application for Dietary Behavior Change.
.- Influencing Wildfire Preparedness, Mitigation, Response and Recovery.
.- Serendipitous Learning Triggered by Crossword Puzzles with
Newspaper Articles.
.- A System Specification for Digital Addiction Interventions: Integrating
the Minnesota Model with Persuasive Systems Design.
.- CEBRA-Enabled Latent Embeddings of Wearable Biosignals for
Personalized Biorhythm Modeling.
.- AWearable System for Promoting Decision Diversity through Detection
and Recall of Previous Considered Options.
.- Systematic Review of Persuasive Design Features Application in
Existing Maternal Weight Management Interventions.
.- Designing Persuasive Artificial Intelligence for Mental Health: A
Prioritization Framework to Enhance Trust and Engagement.
.- Adaptive and Personalized Ontology-Based Intervention Design for
Behavior Change.
.- Personality-Aware Reinforcement Learning for Persuasive Dialogue
with LLM-Driven Simulation.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
Persuasive Technology;Behavior Change;Human-Agent Interaction;Affective Computing;Social Agents;Personalization;Adaptive Systems;XR Interaction;Virtual Agents;Human-Centered AI;Behavior Change Support Systems;User Modeling;Ethical Design;Interactive Systems
.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- From Bytes to Blocks: Motivating Students to Learn Microprogramming
with Minecraft.
.- Wellnify: Insights from the Longitudinal Use of an mHealth App for
Health and Wellness.
.- A Value Sensitive Design Approach to Enhancing Eye Donation
Informed Consent.
.- Parent-Child Dialogue Support Through Semi-Autonomous
Para-Operated Robot in Home Learning.
.- KosmoWalker: Designing a Social Step-Based Mobile Game for
Motivating Physical Activity.
.- Towards Personalized Conversations: How Rhetorical Framing Shapes
User Trust and Acceptance in Healthcare Chatbots.
.- Understanding User Perspectives on Persuasive Systems Design
Principles in mHealth Applications using Deep Learning Techniques.
.- Story2Change: Towards an AI-Driven Persuasive Technology for
Depression Management through Narrative Storytelling.
.- Developing a Persuasive Nutrition App based on Australian Dietary
Guidelines.
.- CalcQuest: A Gamified Abacus Learning Support System for Enhancing
Operational Proficiency.
.- Persuasive Art Experience in the Metaverse: Case of the Finnish
Metagallery.
.- Estimating the Perceived Burden of Disaster Preparedness Using
Location Data: An Exploratory Study.
.- Role-Taking as a Method for Security Behaviour Change: A Qualitative
Analysis of User Experience.
.- MyHealthCore: An Evaluation of a Community-Engaged HIV
Prevention Persuasive mHealth App Prototype for Black Communities
in Canada.
.- PostMom: An AI-driven and Culturally-Tailored Persuasive Application
for Postnatal care in Nigeria.
.- Recilify: An AI-Driven and Emotion-Adaptive Persuasive Technology
for Promoting Mental Well-Being.
.- An Empirical Study of Perceived Intrusiveness, Frequency and Darkness
of Dark Patterns.
.- Persuasive Onboarding for Automated Driving: Design and Evaluation
of Tutoring Strategies to Support Safe and Intended ADAS Use.
.- "Yes, I will!": Expert Perspectives on Digital Support for Patient
Participation in Breast Cancer Clinical Trial.
.- Narrative Suggestion: An Implicit Corrective Feedback Method for
Foreign Language Learning with Role-Playing AI Chatbots.
.- When More is Less: A Methodological Sensitivity Analysis of Feature
Noise and Label Binarization in Affective Computing.
.- HealKitchen: An AI-Driven, Behavior-Theory-Based Mobile Health
Application for Dietary Behavior Change.
.- Influencing Wildfire Preparedness, Mitigation, Response and Recovery.
.- Serendipitous Learning Triggered by Crossword Puzzles with
Newspaper Articles.
.- A System Specification for Digital Addiction Interventions: Integrating
the Minnesota Model with Persuasive Systems Design.
.- CEBRA-Enabled Latent Embeddings of Wearable Biosignals for
Personalized Biorhythm Modeling.
.- AWearable System for Promoting Decision Diversity through Detection
and Recall of Previous Considered Options.
.- Systematic Review of Persuasive Design Features Application in
Existing Maternal Weight Management Interventions.
.- Designing Persuasive Artificial Intelligence for Mental Health: A
Prioritization Framework to Enhance Trust and Engagement.
.- Adaptive and Personalized Ontology-Based Intervention Design for
Behavior Change.
.- Personality-Aware Reinforcement Learning for Persuasive Dialogue
with LLM-Driven Simulation.
Technology for Continuous Hypertension Prevention and Management.
.- HyperCare: An AI-driven, Personalized, and Adaptive Persuasive
Technology for Continuous Hypertension Prevention and Management.
.- From Bytes to Blocks: Motivating Students to Learn Microprogramming
with Minecraft.
.- Wellnify: Insights from the Longitudinal Use of an mHealth App for
Health and Wellness.
.- A Value Sensitive Design Approach to Enhancing Eye Donation
Informed Consent.
.- Parent-Child Dialogue Support Through Semi-Autonomous
Para-Operated Robot in Home Learning.
.- KosmoWalker: Designing a Social Step-Based Mobile Game for
Motivating Physical Activity.
.- Towards Personalized Conversations: How Rhetorical Framing Shapes
User Trust and Acceptance in Healthcare Chatbots.
.- Understanding User Perspectives on Persuasive Systems Design
Principles in mHealth Applications using Deep Learning Techniques.
.- Story2Change: Towards an AI-Driven Persuasive Technology for
Depression Management through Narrative Storytelling.
.- Developing a Persuasive Nutrition App based on Australian Dietary
Guidelines.
.- CalcQuest: A Gamified Abacus Learning Support System for Enhancing
Operational Proficiency.
.- Persuasive Art Experience in the Metaverse: Case of the Finnish
Metagallery.
.- Estimating the Perceived Burden of Disaster Preparedness Using
Location Data: An Exploratory Study.
.- Role-Taking as a Method for Security Behaviour Change: A Qualitative
Analysis of User Experience.
.- MyHealthCore: An Evaluation of a Community-Engaged HIV
Prevention Persuasive mHealth App Prototype for Black Communities
in Canada.
.- PostMom: An AI-driven and Culturally-Tailored Persuasive Application
for Postnatal care in Nigeria.
.- Recilify: An AI-Driven and Emotion-Adaptive Persuasive Technology
for Promoting Mental Well-Being.
.- An Empirical Study of Perceived Intrusiveness, Frequency and Darkness
of Dark Patterns.
.- Persuasive Onboarding for Automated Driving: Design and Evaluation
of Tutoring Strategies to Support Safe and Intended ADAS Use.
.- "Yes, I will!": Expert Perspectives on Digital Support for Patient
Participation in Breast Cancer Clinical Trial.
.- Narrative Suggestion: An Implicit Corrective Feedback Method for
Foreign Language Learning with Role-Playing AI Chatbots.
.- When More is Less: A Methodological Sensitivity Analysis of Feature
Noise and Label Binarization in Affective Computing.
.- HealKitchen: An AI-Driven, Behavior-Theory-Based Mobile Health
Application for Dietary Behavior Change.
.- Influencing Wildfire Preparedness, Mitigation, Response and Recovery.
.- Serendipitous Learning Triggered by Crossword Puzzles with
Newspaper Articles.
.- A System Specification for Digital Addiction Interventions: Integrating
the Minnesota Model with Persuasive Systems Design.
.- CEBRA-Enabled Latent Embeddings of Wearable Biosignals for
Personalized Biorhythm Modeling.
.- AWearable System for Promoting Decision Diversity through Detection
and Recall of Previous Considered Options.
.- Systematic Review of Persuasive Design Features Application in
Existing Maternal Weight Management Interventions.
.- Designing Persuasive Artificial Intelligence for Mental Health: A
Prioritization Framework to Enhance Trust and Engagement.
.- Adaptive and Personalized Ontology-Based Intervention Design for
Behavior Change.
.- Personality-Aware Reinforcement Learning for Persuasive Dialogue
with LLM-Driven Simulation.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.