Monstrosity in Games and Play

Monstrosity in Games and Play

A Multidisciplinary Examination of the Monstrous in Contemporary Cultures

Hassan, Lobna; Blom, Joleen; Stang, Sarah; Merilaeinen, Mikko

Amsterdam University Press

01/2025

282

Dura

9789463725682

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Introduction by Sarah Stang, Mikko Merilainen, Joleen Blom, and Lobna Hassan
Part I: Monstrous Representations
1. "Honor Died on the Beach": Constructing Japaneseness Through Monstrosity in Ghost of Tsushima by Dom Ford and Joleen Blom
2. For the Love of Monsters: Yokai and Colonialism in Japanese Games by Rachael Hutchinson
3. Translating Horrific History: Philippine Mythological and Folk Creatures, the Trauma of Colonial History, and the Limits of Nationalism in the Design and Narrative of Nightfall: Escape by Christoffer Mitch C. Cerda
4. Monster-Order Brides: Framing the Bride of Frankenstein Trope in The Wanderer, Fable II, and Dragon Age II by Caighlan Smith
5. Beyond Women Monsters and Psychoanalytic Terrors: The Monstrous-Feminine and Horror Cinematic Tropes in The Evil Within 2 by Nazely Hartoonian
6. The Monstrosity of Stigma: Mental Health Representation in Video Games by Kelli Dunlap and Rachel Kowert
7. Monstrosity as Neurodiversity and The Procedural Rhetoric of Psychosis in Hellblade: Senua's Sacrifice (2017) by Lisanne Meinen
Part II: Monstrous Interpretations
8. Hidden Monsters: Conspiracy Aesthetics in Video Games by Lars de Wildt
9. Performing Monstrosity in Twitch Chat by Rachel Linn
10. Games of Personal Horror: Shadow Work and Role-playing Experiences by Sarah Lynne Bowman
11. The Presentation of Self in Everyday Virtual Murder: Commodified Monstrosity in Diablo III by J. Tuomas Harviainen, Johanna Granvik, and Henry Korkeila
12. Monstrous Academics by Diane Carr, Shakuntala Banaji, and Hakan Erguel
Complete References
Index
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Monsters, monstrosity, game studies, cultural studies, teratology