Learning and Identity in Competitive Gaming
Learning and Identity in Competitive Gaming
An Empirical and Methodological Discussion
Stahl, Matilda; Rusk, Fredrik
Springer Nature Switzerland AG
04/2026
143
Dura
Inglês
9783032165053
Pré-lançamento - envio 15 a 20 dias após a sua edição
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1."It's me, it's me, it's me!"- Introduction.- 2."So, are we allowed to swear and say stuff?" - methodology of sharing a game.- 3."When one sees nothing and do not get information!" - in-game interaction and collaboratio.- 4."Do you remember how you smoke stairs" - learning to become a team player.- 5."My rank is kind of high, not to diss you guys" - situated player identities.- 6.Discussion.
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video games;multiplayer;community;interaction;esports;Open Access
1."It's me, it's me, it's me!"- Introduction.- 2."So, are we allowed to swear and say stuff?" - methodology of sharing a game.- 3."When one sees nothing and do not get information!" - in-game interaction and collaboratio.- 4."Do you remember how you smoke stairs" - learning to become a team player.- 5."My rank is kind of high, not to diss you guys" - situated player identities.- 6.Discussion.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.