Introduction to Visual Effects
portes grátis
Introduction to Visual Effects
A Computational Approach
Velho, Luiz; Madeira, Bruno
Taylor & Francis Ltd
10/2024
228
Mole
9781032061245
15 a 20 dias
Descrição não disponível.
1. Introduction. 2. Virtual Camera. 3. Optimization Tools. 4. Estimating one camera. 5. Estimating two cameras. 6. Feature Tracking. 7. Estimating many cameras. 8. Modeling Tool. 9. Light Transport and Monte Carlo. 10. Image Based Lighting.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
VFX;graphics;computer;computational;3D;Projective Geometry;Virtual Camera;Optimization;Computer Vision;Feature Matching;Light Transport;Monte Carlo Method;Path Tracing;Image Based Lighting;Extrinsic Parameters;Intrinsic Parameters;Levenberg Marquardt Algorithm;Homologous Point;Reprojection Error;RANSAC Algorithm;Auxiliary Function;Fundamental Matrix;Homogeneous Coordinates;Affine Point;Image Synthesis;MatchMove Software;Synthetic Objects;OpenCV Library;SVD Decomposition;Subset S1;Exposure Times;Essential Matrix;Tubular Neighborhood;Gauss Newton Method;Radiance Dome;Rendering Equation
1. Introduction. 2. Virtual Camera. 3. Optimization Tools. 4. Estimating one camera. 5. Estimating two cameras. 6. Feature Tracking. 7. Estimating many cameras. 8. Modeling Tool. 9. Light Transport and Monte Carlo. 10. Image Based Lighting.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
VFX;graphics;computer;computational;3D;Projective Geometry;Virtual Camera;Optimization;Computer Vision;Feature Matching;Light Transport;Monte Carlo Method;Path Tracing;Image Based Lighting;Extrinsic Parameters;Intrinsic Parameters;Levenberg Marquardt Algorithm;Homologous Point;Reprojection Error;RANSAC Algorithm;Auxiliary Function;Fundamental Matrix;Homogeneous Coordinates;Affine Point;Image Synthesis;MatchMove Software;Synthetic Objects;OpenCV Library;SVD Decomposition;Subset S1;Exposure Times;Essential Matrix;Tubular Neighborhood;Gauss Newton Method;Radiance Dome;Rendering Equation