Interactive Media with Next-Gen Technologies and Their Usability Evaluation
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Interactive Media with Next-Gen Technologies and Their Usability Evaluation
Gosavi, Chhaya Santosh; Eilu, Emmanuel; Banubakode, Abhijit; Bhutkar, Ganesh
Taylor & Francis Ltd
11/2024
303
Dura
9781032664798
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Section A Interactive Media Technologies 1. User Survey On OTT Platforms 2. Analysis of Interactive Media Usage for Improving the Outcome of the Agricultural Sector in India 3. Addictive Interfaces: How Persuasion, Psychology Principles, and Emotions Shape Engagement 4. Overview of Dark Patterns Section B Next-Gen Technologies 5. Review of VR Technologies for Visually Impaired 6. Virtual Reality-Based Experience of AICTE Idea Development, Evaluation and Application Lab (KKWIEER) 7. Calibrating the IOT-Based System for Monitoring Water Quality with Known PH and Turbidity 8. Prototype Design for Smart Birdnest and Related Android App 9.AI on Wheels: AI-Powered Predictive Models for Smart Vehicles 10. Digitizing Sustainable Fashion Technology to Make Way for a Tech-savvy, Eco-friendly and Responsible Society Section C Educational Technologies 11. Intelligent Tutor Systems and the Personalization of Pedagogical Objects in Adaptive e-Learning 12. A New Pedagogy Technique for Research Based Application-Oriented Case Study Presentation 13. Cyber Forensic Accounting in Public Sector Accounting Education for Sustainable Learning Commitment in Education 4.0: Evidence and Conceptualization of Behavioral Intention 14. A Shelter of Love: Assistive Technologies for Education amongst Students with Learning Disabilities in Uganda 15. Information Communication Technology herald a Paradigm Shift in Education 16. E-learning Adoption Model: A Literature Review
Index
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
- Bases de dados e a Web
- Aspectos jurídicos da Tecnologia Informática
- Guias de Internet e serviços on-line
- Aspectos éticos e sociais da Tecnologia Informática
- Arquitectura do computador e projecto lógico
- Supercomputadores
- Projeto de interface do usuário e usabilidade
- As redes neurais e sistemas nebulosos
human-machine;Metaverse;Microsoft Kinect;Android 14 - Upside Down Cake;Oculus;RTX CUDA;Augmented Reality;virtual Reality Human-Computer Interaction
Section A Interactive Media Technologies 1. User Survey On OTT Platforms 2. Analysis of Interactive Media Usage for Improving the Outcome of the Agricultural Sector in India 3. Addictive Interfaces: How Persuasion, Psychology Principles, and Emotions Shape Engagement 4. Overview of Dark Patterns Section B Next-Gen Technologies 5. Review of VR Technologies for Visually Impaired 6. Virtual Reality-Based Experience of AICTE Idea Development, Evaluation and Application Lab (KKWIEER) 7. Calibrating the IOT-Based System for Monitoring Water Quality with Known PH and Turbidity 8. Prototype Design for Smart Birdnest and Related Android App 9.AI on Wheels: AI-Powered Predictive Models for Smart Vehicles 10. Digitizing Sustainable Fashion Technology to Make Way for a Tech-savvy, Eco-friendly and Responsible Society Section C Educational Technologies 11. Intelligent Tutor Systems and the Personalization of Pedagogical Objects in Adaptive e-Learning 12. A New Pedagogy Technique for Research Based Application-Oriented Case Study Presentation 13. Cyber Forensic Accounting in Public Sector Accounting Education for Sustainable Learning Commitment in Education 4.0: Evidence and Conceptualization of Behavioral Intention 14. A Shelter of Love: Assistive Technologies for Education amongst Students with Learning Disabilities in Uganda 15. Information Communication Technology herald a Paradigm Shift in Education 16. E-learning Adoption Model: A Literature Review
Index
Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
- Bases de dados e a Web
- Aspectos jurídicos da Tecnologia Informática
- Guias de Internet e serviços on-line
- Aspectos éticos e sociais da Tecnologia Informática
- Arquitectura do computador e projecto lógico
- Supercomputadores
- Projeto de interface do usuário e usabilidade
- As redes neurais e sistemas nebulosos