Games User Research Cookbook
Games User Research Cookbook
Tools and Techniques for Better Player Experience
Mycka, Michal
Taylor & Francis Ltd
03/2026
186
Mole
Inglês
9781032820637
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Introduction, Part 1: User Research for Games, 1. What is a game, actually?, 2. Player experience, 3. What is our role, then?, Part 2. A 10-step recipe for a single study, 4. Understanding what's on the menu - Selected methods overview, 5. Getting to know your guests - Stakeholder mapping, 6. Taking order - Requirements gathering & kick-off meeting, 7. Checking the pots at your disposal - Gathering Assets, 8. Selecting & preparing utensils - Methods & Tools, 9. Organizing kitchen - Setting & Pilot Study, 10. Gathering essentials - Participants Recruitment, 11. Slicing & Dicing - Moderating research sessions, 12. Cooking time! - Analyzing results, 13. Composing & Serving the Dish - Reporting & Debriefing, Part 3. A recipe list - Selected methods within production cycle, 14. Competitor Analysis, 15. Concept Test, 16. Expert analysis, 17. (Co)design Workshop, 18. Team Play Session (or Review), 19. Usability (play)test, 20. Component playtest, 21. Experience playtest, 22. Diary Study, 23. Review analysis
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player behavior analysis;playtesting methodologies;stakeholder mapping;usability testing games;research session moderation;indie game evaluation;practical user research for game design
Introduction, Part 1: User Research for Games, 1. What is a game, actually?, 2. Player experience, 3. What is our role, then?, Part 2. A 10-step recipe for a single study, 4. Understanding what's on the menu - Selected methods overview, 5. Getting to know your guests - Stakeholder mapping, 6. Taking order - Requirements gathering & kick-off meeting, 7. Checking the pots at your disposal - Gathering Assets, 8. Selecting & preparing utensils - Methods & Tools, 9. Organizing kitchen - Setting & Pilot Study, 10. Gathering essentials - Participants Recruitment, 11. Slicing & Dicing - Moderating research sessions, 12. Cooking time! - Analyzing results, 13. Composing & Serving the Dish - Reporting & Debriefing, Part 3. A recipe list - Selected methods within production cycle, 14. Competitor Analysis, 15. Concept Test, 16. Expert analysis, 17. (Co)design Workshop, 18. Team Play Session (or Review), 19. Usability (play)test, 20. Component playtest, 21. Experience playtest, 22. Diary Study, 23. Review analysis
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.