Game Development Patterns with Godot 4
Game Development Patterns with Godot 4
Create resilient architecture with design patterns in Godot engine
Campos, Henrique
Packt Publishing Limited
03/2025
Mole
9781835880289
Pré-lançamento - envio 15 a 20 dias após a sua edição
Understanding Object-oriented Design
Learning the Four Fundamental Pillars
Creating SOLID Design Solutions
Favoring Composition Over Inheritance
Maintaining Global States with the Singleton Pattern
Decoupling Objects with the Observer Pattern
Spawning Game Objects with the Factory Pattern
Changing Object Behavior with the State Pattern
Designing Actors with the Command Pattern
Implementing AI with the Strategy Pattern
Creating a Power-up System with the Decorator Pattern
Cross Fading Transitions with the Service Locator Pattern
Improving Game Feel with the Event Queue Pattern
Understanding Object-oriented Design
Learning the Four Fundamental Pillars
Creating SOLID Design Solutions
Favoring Composition Over Inheritance
Maintaining Global States with the Singleton Pattern
Decoupling Objects with the Observer Pattern
Spawning Game Objects with the Factory Pattern
Changing Object Behavior with the State Pattern
Designing Actors with the Command Pattern
Implementing AI with the Strategy Pattern
Creating a Power-up System with the Decorator Pattern
Cross Fading Transitions with the Service Locator Pattern
Improving Game Feel with the Event Queue Pattern