Game Audio Programming 4
Game Audio Programming 4
Principles and Practices
Somberg, Guy
Taylor & Francis Ltd
12/2023
338
Dura
Inglês
9781032362397
15 a 20 dias
Descrição não disponível.
Acknowledgments. Foreword. Contributors. Section I: Game Integration. Chapter 1 Audio Object Management Techniques. Chapter 2 State-Based Dynamic Mixing. Chapter 3 Timed ADSRs for One-Shot Sounds. Chapter 4 Systemic Approaches to Random Sound Effects. Chapter 5 The Jostle System: A Baked Solution to Environmental Interaction Sounds. Chapter 6 Background Sounds. Chapter 7 Data-Driven Music Systems for Open Worlds. Section II : Low-Level Topics. Chapter 8 Finding the Intersection of a Box and a Circle. Chapter 9 Building a Pitch Tracker: Fundamentals. Chapter 10 Building a Pitch Tracker: Practical Techniques. Chapter 11 Flexible Delay Lines: Practical Methods for Varying Sample-Rate Delays During Playback. Chapter 12 Thread-Safe Command Buffer. Section III : Tools. Chapter 13 Optimizing Audio Designer Workflows. Chapter 14 An Introduction to "An Introduction to Audio Tools Development". Chapter 15 An Introduction to Audio Tools Development. Chapter 16 Audio Debugging Tools and Techniques. Chapter 17 Automatic Manual Foley and Footsteps. INDEX.
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interactive sound design;audio middleware techniques;procedural audio systems;pitch tracking algorithms;audio workflow optimisation;environmental sound synthesis;advanced interactive audio programming
Acknowledgments. Foreword. Contributors. Section I: Game Integration. Chapter 1 Audio Object Management Techniques. Chapter 2 State-Based Dynamic Mixing. Chapter 3 Timed ADSRs for One-Shot Sounds. Chapter 4 Systemic Approaches to Random Sound Effects. Chapter 5 The Jostle System: A Baked Solution to Environmental Interaction Sounds. Chapter 6 Background Sounds. Chapter 7 Data-Driven Music Systems for Open Worlds. Section II : Low-Level Topics. Chapter 8 Finding the Intersection of a Box and a Circle. Chapter 9 Building a Pitch Tracker: Fundamentals. Chapter 10 Building a Pitch Tracker: Practical Techniques. Chapter 11 Flexible Delay Lines: Practical Methods for Varying Sample-Rate Delays During Playback. Chapter 12 Thread-Safe Command Buffer. Section III : Tools. Chapter 13 Optimizing Audio Designer Workflows. Chapter 14 An Introduction to "An Introduction to Audio Tools Development". Chapter 15 An Introduction to Audio Tools Development. Chapter 16 Audio Debugging Tools and Techniques. Chapter 17 Automatic Manual Foley and Footsteps. INDEX.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.