Entertainment Computing - ICEC 2024
Entertainment Computing - ICEC 2024
23rd IFIP TC 14 International Conference , ICEC 2024, Manaus, Brazil, September 30 - October 3, 2024, Proceedings
Cuevas Rodriguez, Luis; Guzman del Rio, Daniel; Figueroa, Pablo; Di Iorio, Angelo; Gonzalez Clua, Esteban Walter
Springer International Publishing AG
01/2025
448
Mole
9783031743528
Pré-lançamento - envio 15 a 20 dias após a sua edição
.- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment.
.- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?.
.- Prototypical - A Framework for Board Game Creation.
.- Game Audio Description in Death of Internet: Insights from Players and Developers.
.- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling.
.- Automated clustering of video games into groups with distinctive names.
.- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement.
.- Virtual Reality and accessibility : what users need?.
.- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees.
.- A Pattern-oriented AI-powered Approach to Story Composition.
.- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study.
.- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC.
.- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.
.- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.
.- Virtual Reality Visions from Science Fiction Movies.
.- Accessible Heads-Up Computing.
.- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package.
.- DPGame: Game-Based Learning for Dynamic Programming Algorithms.
.- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?.
.- Ethics of Mixed Reality Entertainment.
.- Challenges in Data Visualization with Extended Reality Devices.
.- Game Accessibility Research Summit Workshop.
.- Aesthetics and Empowerment: Exploring AI-Driven Creativity.
.- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics.
.- Answering Anya: A virtual and mixed reality game centered on nurturing.
.- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.
.- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft.
.- Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity.
.- The application of innovative design concept of color and light and shadow in underground space lighting.
.- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory.
.- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students.
.- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement .
.- StressFlow: Designing Physically Visualized Stress Management System for Office Workers.
.- Hidden Scars: Anti-bullying Serious Game Design for Rural Children.
.- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality.
.- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.
.- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.
.- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment.
.- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?.
.- Prototypical - A Framework for Board Game Creation.
.- Game Audio Description in Death of Internet: Insights from Players and Developers.
.- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling.
.- Automated clustering of video games into groups with distinctive names.
.- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement.
.- Virtual Reality and accessibility : what users need?.
.- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees.
.- A Pattern-oriented AI-powered Approach to Story Composition.
.- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study.
.- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC.
.- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.
.- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.
.- Virtual Reality Visions from Science Fiction Movies.
.- Accessible Heads-Up Computing.
.- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package.
.- DPGame: Game-Based Learning for Dynamic Programming Algorithms.
.- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?.
.- Ethics of Mixed Reality Entertainment.
.- Challenges in Data Visualization with Extended Reality Devices.
.- Game Accessibility Research Summit Workshop.
.- Aesthetics and Empowerment: Exploring AI-Driven Creativity.
.- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics.
.- Answering Anya: A virtual and mixed reality game centered on nurturing.
.- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.
.- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft.
.- Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity.
.- The application of innovative design concept of color and light and shadow in underground space lighting.
.- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory.
.- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students.
.- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement .
.- StressFlow: Designing Physically Visualized Stress Management System for Office Workers.
.- Hidden Scars: Anti-bullying Serious Game Design for Rural Children.
.- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality.
.- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.
.- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.