Entertainment Computing - ICEC 2024

Entertainment Computing - ICEC 2024

23rd IFIP TC 14 International Conference , ICEC 2024, Manaus, Brazil, September 30 - October 3, 2024, Proceedings

Cuevas Rodriguez, Luis; Guzman del Rio, Daniel; Figueroa, Pablo; Di Iorio, Angelo; Gonzalez Clua, Esteban Walter

Springer International Publishing AG

01/2025

448

Mole

9783031743528

Pré-lançamento - envio 15 a 20 dias após a sua edição

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.- Reflecting on interaction spaces in public immersive installations.

.- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment.

.- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?.

.- Prototypical - A Framework for Board Game Creation.

.- Game Audio Description in Death of Internet: Insights from Players and Developers.

.- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling.

.- Automated clustering of video games into groups with distinctive names.

.- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement.

.- Virtual Reality and accessibility : what users need?.

.- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees.

.- A Pattern-oriented AI-powered Approach to Story Composition.

.- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study.

.- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC.

.- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.

.- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.

.- Virtual Reality Visions from Science Fiction Movies.

.- Accessible Heads-Up Computing.

.- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package.

.- DPGame: Game-Based Learning for Dynamic Programming Algorithms.

.- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?.

.- Ethics of Mixed Reality Entertainment.

.- Challenges in Data Visualization with Extended Reality Devices.

.- Game Accessibility Research Summit Workshop.

.- Aesthetics and Empowerment: Exploring AI-Driven Creativity.

.- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics.

.- Answering Anya: A virtual and mixed reality game centered on nurturing.

.- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.

.- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft.

.- Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity.

.- The application of innovative design concept of color and light and shadow in underground space lighting.

.- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory.

.- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students.

.- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement .

.- StressFlow: Designing Physically Visualized Stress Management System for Office Workers.

.- Hidden Scars: Anti-bullying Serious Game Design for Rural Children.

.- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality.

.- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.

.- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.
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Entertainment Computing;Game Design;Game Analysis;Digital Art and Installations;Extended Reality Entertainment;Serious Games;Inclusivity of Gaming;Game Experience;Player Engagement;Interactive Entertainment;AI and Entertainment