Engagements with Literary Gaming
Engagements with Literary Gaming
Ramey, Lynn; Pugh, Tison
Taylor & Francis Ltd
04/2026
166
Mole
Inglês
9781032865638
Pré-lançamento - envio 15 a 20 dias após a sua edição
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Introduction: Stories That Play Games and Games That Tell Stories; 1. The Rules of Literary Gaming; 2. Narratology versus Ludology, or Ludonarratology; 3. Adapting Literature, Adapting Games: Super Mario Bros. and the Multimedia World of Literary Games; 4. Playing with Identity: Reading J.K. Rowling's Harry Potter Series and Hogwarts Legacy; 5. Children's Literature, Children's Games, and the Enduring Legacy of L. Frank Baum's The Wizard of Oz; 6. Immersion and Virtual Worlds in Literature and Games: From Hell to Hyrule; 7. Conclusion: Choose Your Own Adventures; References; Index
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pedagogy;ludonarratology;Ludology or Ludonarratology;narrative theory;race;game studies;Hogwarts Legacy;Harry Potter;identity representation;Twine;transmedia storytelling;media studies;Narratology;virtual worlds analysis;narrative structure in digital games;Super Mario Bros;Legend of Zelda;Virtual Worlds;Borderlands;literary gaming;adaptation;Gender and Sexuality;Wizard of Oz;comparative literature;literature and culture;narrative structure;Children's Literature and Children's Games
Introduction: Stories That Play Games and Games That Tell Stories; 1. The Rules of Literary Gaming; 2. Narratology versus Ludology, or Ludonarratology; 3. Adapting Literature, Adapting Games: Super Mario Bros. and the Multimedia World of Literary Games; 4. Playing with Identity: Reading J.K. Rowling's Harry Potter Series and Hogwarts Legacy; 5. Children's Literature, Children's Games, and the Enduring Legacy of L. Frank Baum's The Wizard of Oz; 6. Immersion and Virtual Worlds in Literature and Games: From Hell to Hyrule; 7. Conclusion: Choose Your Own Adventures; References; Index
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
pedagogy;ludonarratology;Ludology or Ludonarratology;narrative theory;race;game studies;Hogwarts Legacy;Harry Potter;identity representation;Twine;transmedia storytelling;media studies;Narratology;virtual worlds analysis;narrative structure in digital games;Super Mario Bros;Legend of Zelda;Virtual Worlds;Borderlands;literary gaming;adaptation;Gender and Sexuality;Wizard of Oz;comparative literature;literature and culture;narrative structure;Children's Literature and Children's Games