Computer-Human Interaction Research and Applications
Computer-Human Interaction Research and Applications
9th International Conference, CHIRA 2025, Marbella, Spain, October 20-21, 2025, Proceedings, Part III
da Silva, Hugo Placido; Cipresso, Pietro; Krems, Josef F.
Springer Nature Switzerland AG
02/2026
434
Mole
Inglês
9783032164537
15 a 20 dias
.- Transforming User Interface Designs for Mixed Reality Using a Meta-UI Tool Prototype.
.- Designing for Wow: Empowering Women Through a Pelvic Health App.
.- Visual Feature Preferences for Human Vehicle Communication in Mixed Traffic.
.- A Front-End UI Incorporating an Error Detection Function and a Virtual Execution Environment for Setting Rules for IoT Device Behaviors.
.- Exploring Design Alternatives for Automated Web GUI Generation.
.- A Usability and Universal Design Investigation into Scrolljacking for Web Pages,
.- Effect of 360-Degree Video with View Manipulation on Communication and Creative Output in Hybrid Work Environments.
.- Development of the PEDADI Educational Gamification Design Framework.
.- Human-Centered Design for a Usable Privacy SCALE in Healthcare.
.- Playing by Ear: Advancements in Sound-Based Game Accessibility.
.- Exploring Social Robot-Based Games for Enhancing Sustainable Living at Home: A Co-Design Study with Families with Children.
.- Serious Games for Climate Change Engagement: A User-Centered Design Approach.
.- An Exploratory Study of User Perceptions and Experiences with User Interfaces that Use Artificial Intelligence: Implications for Design.
.- Santa Clara 3D: Digital Reconstruction and Storytelling of a Francoist Concentration Camp.
.- Enhancing Industrial Efficiency and Sustainability: A Web-based Interoperable Solution for Industrial Forms Management.
.- Designing Interactive Technology Roadmaps: A Visual Analytics Approach.
.- Does Adding Multimodal Emotional Input to an LLM Chatbot Improve the User's Affective Experience?.
.- Interactive Visualization of the Changing Light Environment in the Arctic Ocean.
.- A Narrative Visualization Tool for Personalized Exploration of Long-Distance Hiking Trails.
.- Designing for (Digital) Nomad-AI Interaction.
.- An Architecture for Predictive Path Planning on Simulated Robotics.
.- Leveraging Augmented Reality for Enhanced Smart and Connected Product Design: An Experimental Approach.
.- In-Situ Audio Experiences: Leveraging RAG and TTS for Accessible, Hyperloca lHeritage Engagement.
.- Human-Centred LLMs in Personalized Healthcare :A Survey.
.- Transforming User Interface Designs for Mixed Reality Using a Meta-UI Tool Prototype.
.- Designing for Wow: Empowering Women Through a Pelvic Health App.
.- Visual Feature Preferences for Human Vehicle Communication in Mixed Traffic.
.- A Front-End UI Incorporating an Error Detection Function and a Virtual Execution Environment for Setting Rules for IoT Device Behaviors.
.- Exploring Design Alternatives for Automated Web GUI Generation.
.- A Usability and Universal Design Investigation into Scrolljacking for Web Pages,
.- Effect of 360-Degree Video with View Manipulation on Communication and Creative Output in Hybrid Work Environments.
.- Development of the PEDADI Educational Gamification Design Framework.
.- Human-Centered Design for a Usable Privacy SCALE in Healthcare.
.- Playing by Ear: Advancements in Sound-Based Game Accessibility.
.- Exploring Social Robot-Based Games for Enhancing Sustainable Living at Home: A Co-Design Study with Families with Children.
.- Serious Games for Climate Change Engagement: A User-Centered Design Approach.
.- An Exploratory Study of User Perceptions and Experiences with User Interfaces that Use Artificial Intelligence: Implications for Design.
.- Santa Clara 3D: Digital Reconstruction and Storytelling of a Francoist Concentration Camp.
.- Enhancing Industrial Efficiency and Sustainability: A Web-based Interoperable Solution for Industrial Forms Management.
.- Designing Interactive Technology Roadmaps: A Visual Analytics Approach.
.- Does Adding Multimodal Emotional Input to an LLM Chatbot Improve the User's Affective Experience?.
.- Interactive Visualization of the Changing Light Environment in the Arctic Ocean.
.- A Narrative Visualization Tool for Personalized Exploration of Long-Distance Hiking Trails.
.- Designing for (Digital) Nomad-AI Interaction.
.- An Architecture for Predictive Path Planning on Simulated Robotics.
.- Leveraging Augmented Reality for Enhanced Smart and Connected Product Design: An Experimental Approach.
.- In-Situ Audio Experiences: Leveraging RAG and TTS for Accessible, Hyperloca lHeritage Engagement.
.- Human-Centred LLMs in Personalized Healthcare :A Survey.