Beyond Virtual Production

Beyond Virtual Production

Integrating Production Technologies

Barnett, Tully; Mackness, Cameron; Wallin, Zoe; Bevan, Jason

Taylor & Francis Ltd

12/2024

216

Mole

9781032582924

Pré-lançamento - envio 15 a 20 dias após a sua edição

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Introduction 1 From Virtual Production to 'Integrated Production Technologies': The Development of The Void 2 Life Savings: An Interdisciplinary Short Film Collaboration 3 Digital Media Frontiers in Teaching and Learning: Using The Void as a Space for Student and Staff Skills Acquisition, Collaboration, and Teambuilding 4 From an Unreal World to an Integrated One 5 The Beginnings of Big Sand Live: Real-time Virtual Performance in a Physical Venue 6 The Line Where Red Meets Blue: Big Sand Pioneers New Approach to Live Metaverse Performance Using Virtual Production 7 Gender Diversity in Art and Technology: A Conversation in The Void 8 Explorations in Motion Capture and Digital Art 9 Interview with Rosina Possingham 10 Interview with Tiffany Knight 11 Deeper not Broader: In Pursuit of an Actor Training Language to Elicit Nuance and Complexity in Motion Capture Performance 12 The Role of Educational Environments in Influencing the Experience of Women and Gender Diverse People in the Virtual Production Sector 13 Derrida in Practice: The Possibilities of Theory in The Void 14 Photogrammetry and Geophysics for Archaeological and Historical Research Using Immersive Environments: The Case of Martindale Hall 15 SONNY: The Unreal Affordances of Real-Time Game Engine Technologies for Screen Production 16 A Game of Rhetoric: Creating an Interactive Plato's Cave with Performers and AI in The Void
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Virtual;Production;Media