Advances in Computer Games
Advances in Computer Games
18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers
Hartisch, Michael; Hsueh, Chu-Hsuan; Schaeffer, Jonathan
Springer International Publishing AG
02/2024
171
Mole
Inglês
9783031549670
15 a 20 dias
Descrição não disponível.
?Chess and its Variants.- Making Superhuman AI More Human in Chess.- Merging Neural Networks with Traditional Evaluations in Crazyhouse.- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases.- Solving Games.- Solving NoGo on Small Rectangular Boards.- Optimal Play of the Great Rolled Ones Game.- Board Games and Card Games.- MCTS with Dynamic Depth Minimax.- Can We Infer Move Sequences in Go from Stone Arrangements?.- Quantifying Feature Importance of Games and Strategies via Shapley Values.- Player Investigation.- The Impact of Wind Simulation on Perceived Realism of Players.- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.- Math, Games, and Puzzles.- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem.- Implicit QBF Encodings for Positional Games.- The Mathematical Game.- SlitherlinkArt.
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artificial intelligence;computer games;computer vision;Decision Making;Game AI;board games;heuristic search;combinatorial games;puzzles;machine learning;Monte Carlo tree search;general game playing;game design;game theory;game analysis;gameplay;interactive computer graphics;signal processing;Social aspects of computer games;player experience
?Chess and its Variants.- Making Superhuman AI More Human in Chess.- Merging Neural Networks with Traditional Evaluations in Crazyhouse.- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases.- Solving Games.- Solving NoGo on Small Rectangular Boards.- Optimal Play of the Great Rolled Ones Game.- Board Games and Card Games.- MCTS with Dynamic Depth Minimax.- Can We Infer Move Sequences in Go from Stone Arrangements?.- Quantifying Feature Importance of Games and Strategies via Shapley Values.- Player Investigation.- The Impact of Wind Simulation on Perceived Realism of Players.- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.- Math, Games, and Puzzles.- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem.- Implicit QBF Encodings for Positional Games.- The Mathematical Game.- SlitherlinkArt.
Este título pertence ao(s) assunto(s) indicados(s). Para ver outros títulos clique no assunto desejado.
artificial intelligence;computer games;computer vision;Decision Making;Game AI;board games;heuristic search;combinatorial games;puzzles;machine learning;Monte Carlo tree search;general game playing;game design;game theory;game analysis;gameplay;interactive computer graphics;signal processing;Social aspects of computer games;player experience