Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality

16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II

Chen, Jessie Y. C.; Fragomeni, Gino

Springer International Publishing AG

05/2024

316

Mole

9783031610431

15 a 20 dias

Descrição não disponível.
Part 1: Immersive Collaboration and Environment Design: Navigating Real-to-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions.- Research on the Benefits of Biophilia Effects in Virtual Environments.- LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use and User Attributes.- XR Smart Environments Design and Fruition: Personalizing Shared Spaces.- Exploring VR Wizardry: A Generic Control Tool for Wizard of Oz Experiments.- The Impact of Different Levels of Spatial Cues on Size Perception: A Spatial Perception Study of Altered Conditions.- Modeling and Simulation Technologies for Effective Multi-Agent Research.- Optimizing XR User Experiences through Network-Based Asset Bundles.- Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality.- Identifying Influencing Factors of Immersion in Remote Collaboration. Part 2: Sensory, Tangible and Embodied Interaction in VAMR: Study of Perception and Cognition in Immersive Digital Twins for Robotic Assembly Processes.- A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation.- Investigation of the Impression Given by the Appearance and Gestures of a Virtual Reality Agent Describing a Display Product.- Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality.- Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study.- Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface.- Augmented Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Augmented Virtuality - A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2.- An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender.- Proof-of-concept MARG-based Glove for Intuitive 3D Human-Computer Interaction.- An Effective Design on Locomotion and View Management for An Immersive Analytics Platform in Everyday Use.
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Artificial intelligence;Augmented reality ;Communication systems;Education;Internet;User interfaces;Network protocols;Human engineering